Guilty Pleasure Games
14 hours 53 mins ago
Well isn't this interesting. Coming just after a blog exploring how people don't finish games, we now have an entry by Tae K. Kim to discuss the length of games and why they should be shorter. So do you want a more succinct package which is better for your buck, or do you prefer the long game which goes the mile?
In this week's Friday Editorial, we present an argument for the idea that games, especially those that feature a narrative story arc, need to be shorter, and that gamers need to stop making overall game length a priority when they make their purchasing decisions.
Before I begin, let me say that this isn’t going to be a jaded rant about how games need to be shorter because I have lots of interesting things going on in my life and I don’t want to be chained to my couch. The truth is there’s nothing I love more than getting lost in a terrific title that keeps me playing until my stomach’s about to cave in or my bladder’s about to burst.
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Additional sources:
- Why games need to be shorter (gonintendo.com)





Comments
To use the same analogy this article does. If I go into a restaurant and get a really delcious meal but it turns out to be less than a mouthful, does it really matter how good it was? I barely experienced anything, and I certainly wouldn't leave satisfied.
This article actually makes me angry. You want games to be shorter... you want video-games to come in, say what they need to say and know when to leave? I don't understand you. If this so that games aren't repetitive or...Oh, can't be you just cited two of the most repetitive games ever. So it's because you feel more immersed when the things you do are on point? When you enter Liberty City and the first thing you do is put out some calls looking for the guy you're trying to kill? When you exit the Vault and the first thing you try to do is find the water chip? That's understandable.
But games won't become more immersive if they're made shorter, they'll just leave you less satisfied. If there are games where you found yourself bored and waiting for the credits that doesn't say it needed to be shorter that just says the game itself needed to be better. Making games shorter would be (to continue the analogy) not including vegetables to make the illusion of fullness; sure what the customer's left with is a nice juicy steak and it might taste nice but regardless it isn't a full meal and it's a cheap way to make something bad seem like something good.
Personally I used to not want to buy a game that wouldn't give me around 20 hours. Not so much anymore, over half of them don't make 10 it seems now.
It's just so odd when you can get something like Vanquish or Fear or Oblivion and they all cost the same, yet you get like 10 times the time with Oblivion.
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