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Piracy is a never ending battle between publishers and those selfish to not pay for the games they want to play. Game Podunk blogger, Jazzersi writes on some of the ways publishers attempted to fight off piracy. Read on for more....
When I say that piracy is not tackled positively this is because I do not count cramming every form of DRM (Digital Rights Management) known to man onto a disk to the extent that you must be connected to the moon's Wi-Fi hotspot to play and that the disk is registered to your tongue print. DRM is basically the methods of preventing games to be copied, ranging from a simple CD Key to some of the more extravagant methods. It can frustrate gamers, and more often than not the gamers that are being frustrated and let down by DRM are the ones who have bought the game new at full price. This does nothing to stop piracy, and in fact can just irritate the publisher or developer's core fan base so much that it ends up losing money.
News story attached to:
- Dead Space™ [iPad, iPhone, PC, XBOX360, PS3]
- Dead Space 2 [XBOX360, PS3, PC]




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