Sure, open world games are fun and all, but where can developers go from here to make the experience even more awesome. Check out the editorial at GameZone.com for the full details.

When we talk about video games, we have a tendency to classify them by the nature of their mechanics (first-person, strategy) as often as by narrative or thematic content, the way other works of art are usually described. Sometimes the two are used together to describe a game - Halo is a “sci-fi shooter.” It’s an important distinction, since video games are made up of more than narrative content. A game’s mechanics define it just as much as, if not more than, what it’s about. They’re the way we interact with and affect a game world, and without them, we’d just be watching a movie.
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