We have all played games that have disappointed us due to glitches and the sparks of innovation that later fades. Read the full editorial at GameZone.com to find out what a crucial factors a game needs to be successful.

Bad games. They flood the market each month, causing impressionable buyers unforgivable frustration when sixty of their hard-earned dollars vanish without much “pop” or “zing” to show for it. Most retail titles nowadays ensure 10-15 hours of fresh entertainment, and that’s not counting role-playing games, which can tally two or even three times that number. So when gamers leave a large percentage of those hours untouched and instead throw down the controller in defeat, it’s worth asking how developers could fail so miserably so often.
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