The ability to make moral choices seems to be in most RPGs these days including blockbusters like Dragon Age 2, Mass Effect 2, and Fallout: New Vegas. Here are three reasons why this feature has no place in video games.

| More
Latest comment:
Most recently commented on by on Mar 25, 2011
Register as a member to subscribe comments.
  • 4
    Solid Snake 4Life Mar 18, 11
    This argument should be called Why I hate Moral Choices in Fallout

    1. It's called making every playthrough unique, and as for the history thing the guy talked about at the end rarely applies to anybody... in fact im sure it only applies to him. Your also usually given two seperate yet equal rewards. Besides in Fallout 3 it is possible to obtain both of the rewards for the quest your talking about. Think outside the box to do it.
    2. Actually a reasonable argument and one that Betheseda is currently working on fixing for the upcoming Skyrim. Givin as in example in an interview such things as "stealing" an apple from a friend will no longer cause them to bludgeon you to death.
    3. Once again the author only looked at an argument from one side. Killing the humans in tenpenny towers would grant you negative karma too negating any positive karma you might get at the end of the quest. Hell even with the diplomatic solution the ghouls end up killing the humans putting their blood on your hands (albiet with no drop in karma)
    However the authors main issue seems to be a need to stop looking at strategy guides. Thiers no point of even playing games like fallout 3 if your going to ruin all the developments for yourself ahead of time. Disliking moral choices in games is one thing, but saying they have no place in our hobbies future... is plain dumb-dumb-dumb.
    • 2
      longview01 Mar 19, 11
      I agree with everything Solid Snake 4Life has said
    • 0
      Xander756 Mar 19, 11
      Fallout 3 was used as an example. As I pointed out in the article, it also applies to Dragon Age, Mass Effect, and Alpha Protocol. I'm sure there are many more I'm missing.

      Also, I should mention killing the humans in that quest is not an option. It is either allow the ghouls to move in (and they ultimately murder the humans) or kill the ghouls. Allowing the murder to happen does not affect karma. Preventing it lowers your karma. This makes no sense.

      Hey if you want to play half a game then perhaps RPGs with moral choices are for you. I'd rather play a full story, however.
      • 1
        Solid Snake 4Life Mar 19, 11
        quote Xander756
        Fallout 3 was used as an example. As I pointed out in the article, it also applies to Dragon Age, Mass Effect, and Alpha Protocol. I'm sure there are many more I'm missing.

        Also, I should mention killing the humans in that quest is not an option. It is either allow the ghouls to move in (and they ultimately murder the humans) or kill the ghouls. Allowing the murder to happen does not affect karma. Preventing it lowers your karma. This makes no sense.

        Hey if you want to play half a game then perhaps RPGs with moral choices are for you. I'd rather play a full story, however.
        Killing the humans is an option in the quest as without any opposition Tenpenny will have no reason not to let the Ghouls in. Hell or you could go half diplomatic half maniac by persuading some people and getting rid of the others that po you. I know i've done it dont tell me you cant.

        And as for half a game you couldnt be more wrong. Fallout NV took a friend of mine around 50 hours to beat on his first playrhough. I dont know about you but 50 hours seems like a full game to me with a full story, and in NV quests close off to you depending on who you side with as you've stated. This means it is almost essential to play through the game 3 games just to even see everything the game has to offer. Even if he cuts his time in half each time my friend is still getting 100 hours of gamplay time and if he decides not to, he sure as hell still got his money's worth.

        Once again I'm not saying moral choices are for everybody but in the peamble of your article you mentioned that moral choices had no place in gaming. And that is why others are calling you narrow minded, because you implied through one tiny sentence that your opinion is the only one that counts and as a journalist you simply can't do that.
        • 0
          Xander756 Mar 19, 11
          Final Fantasy games usually take me around 100 hours on my first playthrough so it is almost definitionally half a game if your friend spent 50 hours on Fallout
        • 0
          Exevier Mar 19, 11
          You're really going to fault a game for taking 50 hours to complete? Now, you're just being ridiculous. You've written about Gears of War, Call of Duty, etc. Are you going to say these are 1/10th games because of their length? And please don't cite multiplayer as added replay value. As I said down below, that gets old in no time, nowadays.

          I like engaging, original experiences in my gaming. Don't get me wrong, however, I do actually feel Black Ops provided this in its single player campaign, which was a refreshing surprise. It just wasn't 100 hours long.
        • 0
          Xander756 Mar 19, 11
          Having the rule of not being able to cite multiplayer towards replay value would be like saying I'm not allowed to count disc 3 and 4 in Lost Odyssey. Of course multiplayer makes those games worth it! While the campaign is 10 hours, you can easily get 100+ hours in multiplayer.

          The reason RPGs have been getting shorter is because developers have to do just as much work on a 50 hour game as they did on a 100 hour game because now they have to create alternate plotlines and occurrences etc. If they just took the stupid morality system out, they could make longer and overall better RPGs again.
        • 0
          Exevier Mar 19, 11
          True, multiplayer does add to a game's value, but I would never buy a game in which it was the deciding factor. I would shoot myself if I ever sank 100 hours into Call of Duty multiplayer. I'm both a video game lover and a gun lover, but every shooter game's mutiplayer is the same. It's the exact same thing every match. I have better things to do, and if I wanted to shoot guns for the sake of shooting guns, I'd go to the shooting range.

          And I highly doubt it's the writing process that makes games shorter nowadays. It's most definitely the amount of detail put into these games, and the advancements in gaming technology. It's takes a much larger development team much longer to create less content than what a fairly small team could do in previous generations. Personally, however, I would much rather play an engaging, interesting game that spans ≤50 hours, versus sinking 100 hours into drawn out, repetitive gaming. It's a matter of simple quality over quantity.
        • 0
          Xander756 Mar 19, 11
          Exevier, it's not a matter of quality over quantity. Think of it like this. A developer creates 50 quests for an RPG. If there is an alignment system, let's say 20 quests are evil only and 20 are good only. That means you only get to access 30 quests despite there actually being 50. Now imagine the same game WITHOUT an alignment system. You would get to access all 50 of those quests. They are of the same quality, after all they're the same quests, it's just you get MORE of them.
        • 0
          Exevier Mar 19, 11
          The thing about that, however, is a matter of both quality and pacing. Most Bioware games average from 30-50 or so hours for a single playthrough. I don't know about you, but I have a hard time finding the time to put that much time into a game. 30-50 hours of great, quality gameplay and story is more than I could ask for, and ample time spent for a full game experience.

          However, go back through with a different alignment. Now you're playing another 30-50 hour game with new quests, new story, etc. with only about 20-40% of overlapping content, and even that is usually handled differently. You get at least two full, separate game experiences. It remains fresh and exciting, and delivers great gameplay at a great pace. I don't know about you, but I couldn't ask for more than that from my games. I'm not even taking into consideration multiple classes for most of these games, character relationships, etc.
  • 0
    DarkLordAkuma Mar 19, 11
    Agreed, Author seems very narrow minded and hasn't bothered trying to see it from any other perspective other than his own.
    • 0
      Exevier Mar 19, 11
      Yeah, this guy's a pretty bad journalist. Unfortunately, Gamegrep's overall quality of article submissions has been decreasing, and he's only one among many. A lot of low-key video game sites have been posting ridiculous articles simply to get hits.
      • 0
        Xander756 Mar 19, 11
        Hmm I don't know why you would have to insult me because you disagree with what I said. Are you some sort of fanboy or something? Looking at your other comments which downplay the Dragon Age II Metacritic user score, it sort of looks like you are.

        Solid Snake 4 Life is wrong that this article is about Fallout 3, it's not at all. Fallout 3 simply provides for good examples of this happening and allowed me to talk about it in a spoiler-free way. I clearly did not want to give away parts of newer games. As I stated in the article, the moral choice dilemma is also true of other games like Mass Effect, Dragon Age, and even Alpha Protocol!

        I also feel that I should mention I have been creating role-playing games for ten years, have published a book on RPG game mechanics, and been quoted as a field expert in two others. Based on my credentials in the genre, I would have to disagree with darklord that I'm just "narrow minded."
        • 0
          Exevier Mar 19, 11
          No offense or anything, I just haven't found an article of yours that I've liked yet. A lot of them blur the line between editorial and factual journalism, coming off as journalism with extreme bias.

          Full disclosure, though, I wouldn't argue with being called a Bioware fanboy (though I'm flattered you looked up my comment history). There is a reason for this, however. In my personal opinion, they make some of the best games out there, as I primarily play video games for immersion and storytelling value. In this respect, they're hard to beat. Do I think they can do no wrong, and that Dragon Age II was the best game ever? Of course not, but it was still an awesome game, and few games, if any, deserve that Metacritic/4chan nonsense.

          Also, as far as your third complaint in the article, have you played either Dragon Age? Because they thrive on shades of gray (versus Mass Effect and Fallout 3, which are more defined good/evil scales). Very few, if any, of the moral decisions are clearly defined.

          On a more personal level, however, I simply feel that moral decisions, if well done, greatly add to a game's appeal. In Fallout 3, the implementation was a little on the hit or miss side, but I still felt it made the game more enjoyable as a whole. Bioware games, for example, are some of the few that I care enough to replay multiple times. I find the potential characters and varying stories that are built through my actions to be much more appealing than mindless multiplayer games, which I have a hard time playing for more than a couple weeks. I don't particularly care that you brought up Bioware games in your article, but I do enjoy moral choices, and your arguments were not anywhere near strong enough to make me consider otherwise.
        • 0
          Xander756 Mar 19, 11
          I'm not a journalist, Exevier so perhaps that is why. It's not my job to report the facts. You can get that anywhere. It's my job to write MY opinion. And yes, I have beaten Dragon Age.
        • 0
          Exevier Mar 19, 11
          I use "journalist" in the broadest sense of the word. Yes, it's clearly meant to be your opinion, and you're entitled to it. I'm not saying I dislike your article simply because my opinion differs. I dislike it because it lacks any strong arguments any only refers to Fallout 3 as source material.

          You mention Dragon Age, Mass Effect, and Alpha Protocol, but you don't actually use examples from those games, or any others. A good editorial should have solid evidence from multiple sources (especially considering Bethesda isn't the first team that comes to mind when discussing moral decisions in games), and should be strong enough to sway me to your opinion. Unfortunately, your articles tend to state your opinion as fact, with little to no support.

          I would love nothing more than to read an article I wholeheartedly disagree with, but it presents an argument strong enough that I question my own opinion.
        • 1
          Xander756 Mar 19, 11
          Like I said son, I used Fallout 3 as my example because it was the most clear cut and allowed me to talk about the plot in a spoiler-free way because the game is old as hell. It's obvious that everything I mentioned also applies to Dragon Age and Mass Effect because it uses the exact same system! Hell, based on your choices, one of your party members dies in Mass Effect. Imagine spending all your time building them up only to have em kick the bucket. It's the same thing as the A3-21 vs Wired Reflexes. There are many instances in Dragon Age where you have to pick between two rewards as well. As for Alpha Protocol, the ENTIRE STORY plays out based on your actions.
      • 0
        Exevier Mar 19, 11
        "Son?"

        I would definitely not consider Fallout 3 a clear cut example of a moral system. Maybe of a mediocre moral system, but that's about it. Mass Effect has, by far, the most defined moral system in any game I've come across. Top right, Paragon (Good) choice. Bottom right, Renegade (Evil) choice. Left side, investigate current conversation point. Dragon Age 2 implemented this for basic conversations as well, but they still retained their own gray area mix-up choices, whereas Mass Effect's major decisions still correlated to said position on the conversation wheel.

        Fallout 3, on the other hand had a bit more of a sketchy system, as you pointed out in your article, though I felt the Tenpenny Tower thing could be pretty easily justified; the humans were straight up douches that refused to see reason. I can't think of any issues in Mass Effect, however, where you did not know what you were deciding on, and were not given at least an idea of the general outcome.

        The Ashley/Kaidan decision had no repercussions other than the loss of your chosen companion. Sure, if you used both of them in your active party for whatever reason, you were partially screwed, but even then it conveyed a sense of loss, which was great for the story. If you ask me, that decision wasn't tough enough, as the odds are that the player didn't invest heavily in both characters (and Kaidan sucked anyway).
        • 0
          Xander756 Mar 19, 11
          Surely you are joking. Being a douche doesn't mean that they should be murdered. Not to mention the fact THEY WERE RIGHT. They did not want to let the ghouls in because they were afraid of them. If you ended up talking them into allowing the ghouls in...GUESS WHAT HAPPENS?
        • 0
          Exevier Mar 19, 11
          They're pretty okay with the ghouls being murdered for no other fact than they are ghouls. That's a pretty twisted opinion to hold, and little on the cult-ish side of things. Sure, if you put it like that, simply being a douche is not grounds for murder. However, this is another one of Fallout 3's disputable gray areas. It's been a while since I played the game, so it's not fresh on my mind, but I remember feeling that the ghouls were a bit more justified in their beliefs than the humans. The humans were depicted as cold and corrupt, and displayed self-imposed ignorance to the horrors of the wasteland outside their "paradise." However, I actually remember a diplomatic solution being possible for those that cared to try, as I want to say I went that route.

          Again, any good story certainly involves gray areas. Moral decisions just give the player the opportunity to maneuver through those situations as they see fit.
  • 1
    ShadowGuard Mar 19, 11
    Even though he is narrowed in on Fallout 3, I actually agree with a lot of what he says when it comes to games with moral choices... Mass Effect has been the best at it, but some of his points still hold true, even for such a great game.
  • 1
    DystopiaSticker Mar 19, 11
    Half a game???? Not a full story????

    Fine. Email BioWare and demand they force gamers to go through a million shitty pointless fetch quests, add "gameplay" by having every dungeon have a final room with a collectible in it that requires you be 20 or so levels higher than when you reach that dungeon in the natural progression of the game thus "adding" hours of "gameplay" by making you grind through a dungeon you've already been in to kill a boss or get a collectible.

    I'll take out the 50 hours of gameplay from RPGs instead of the extra "gameplay" in JRPGs that are brainless, monotonous, mind numbingly stupid, pointless and absolutely forced just so the developer can say "100+ hours!". Instead, in open world games like Fallout, people get ABOVE the 30-40+ hours of story by BOTH multiple playthroughs in which being good and being evil DO impact the world and your story making the game play different, as well as extra gameplay through exploration of a massive world. Not extra "gameplay" because, in a linear dungeon that takes 20 minutes to grind through that starts at point A and ends at point B, an old man has lost his glasses at point A and makes me go get them at point B. When I get to point B it turns out to open the magical demon portal that protects the old man's lost glasses I need an item that was sealed off in point A that I now have learned how to unseal. so I go back to point A, get the item, go back to point B, make the trip back to point A to give him the glasses, and 30 hours later in the "game" it turns out there's a secret room in point B so I get to make the super awesome trip back.

    JRPGs suck. There are high quality ones like Tales of Vesperpia that have a HUGE amount of hours, but even that game got a shit ton of those claimed hours through fetch quests and high leveled monsters in low leveled dungeons that require you to make the trip back, as well as reusing maps.

    The morality system is STILL being worked on, and to demand perfect in open world games like Elder Scrolls and Fallout is a little much. Mass Effect seemingly perfected the choice system, but to expect a game to weigh all the choices you have made is a little much at this stage where the only games to truly attempt it are Fallout and Elder Scrolls.
    • 0
      Xander756 Mar 19, 11
      I don't remember going on very many fetch quests in Lost Odyssey. Or Legend of Dragoon. Or the old Final Fantasies (granted the new ones suck). JRPGs are real RPGs. These new Western ones are better classified as action games rather than RPGs. It is sad because it speaks about the impatience of the Western audience.
      • 3
        DystopiaSticker Mar 19, 11
        If by real RPGs you mean a genre that has been stagnant for years without any form of innovation nor has had any real critical success and is completely dying then yeah you're right.

        Impatience within Western audience? You know how much dialogue is in Mass Effect, Fallout and Dragon Age, right?

        These Western RPGs allow the gamer to actually take a role and shape it. But who needs that in a... what does RPG stand for? Really purple girdles? Rampant purple giraffes? Why do I keep using purple? Wait, it's role playing games. Weird, because in JRPGs, I take the role of a character that makes the choices for me and is propelled through a linear story that I have no real impact on; I'm just viewing it as a third party. In games like Mass Effect and Dragon Age? I form the story to how I want it to be. Not to an ultimate level, but one certainly satisfying. And in Fallout... I can put the main storyline aside for as long as I want. Those are real roles you can play, ones that you actually want.
        • 0
          Xander756 Mar 19, 11
          Exactly, in JRPGs you are taking on the role of a character. This allows you to become immersed in that world and forget you are playing a video game. In Western RPGs, you don't take on the role of a character, you're playing the game as yourself - the player. You are always aware you're playing a game and there is very little immersion. Thus, it really isn't an RPG but an action game.
        • 0
          Xeros the Slayer Mar 19, 11
          Actually that would make the opposite true, making a player "become a character" that can be any and everything they are not is forcing another person on them rather than let them be themselves within the world they're given. That pulls more people out than not. You're not taking a role yourself, you're told one you're supposed to follow. That's a watching experience.

          By your stated basis, Halo is more is a more immersive, and more "rpg" than any modern wrpg.
        • 0
          Xander756 Mar 19, 11
          How old are you Xeros? Just curious.
        • 0
          DystopiaSticker Mar 20, 11
          I find it much easier to get immersed in a role I can actually shape rather than a role of an effeminate emo that gets thrown in to countless situations that always end with an upskirt shot of a Loli or whatever 13-year-old cat girls are called.
        • 0
          Xeros the Slayer Mar 22, 11
          Wasn't the best wording I could have done but the basic idea is as Dystopia says.

          As for JRPGs dying, I think people are just looking at Square and thinking that that company is the sole provider of the genre. Atlus and NIS(though NIS does go that whole loli route, their characters are all genre savvy smartasses who continually mock the norms of the genre) still make plenty of great titles, special mention going to most of the Shin Megami Tensei series which I believe continually outperforms the Final Fantasy franchise in just about every way possible.

          And you know what SMT tends to have? A branching plot and a protagonist who's choices are the players because that's giving them a role in the work itself and they still manage to get each play through to be well above 100 hours. Not telling the player to sit back and watch someone else do, say and choose everything, most likely complaining and exaggerating minor issues the whole time.

          JRPGs' general pacing doesn't help much either, there's usually a gigantic wall between gameplay and story when it comes to them with giant exposition dumps between battles. That's not how you immerse a player.
  • 1
    Solid Snake 4Life Mar 19, 11
    Your claim final fantasies lasted you 100 hours is obviously an attempt to delegitimize my argument so much in fact that it's laughably transparent (50x2=100 OMG) . I've never spent over 100 hours in a final fantasy game on my first playthrough (and I've played 7, 8, X, X2, and XII) as that would require either a. doing almost every sidequest giving little reason for a second playthrough, or b. ridiculous grinding which is not entertaining.

    Plus your claim that JRPG's are the "real rpgs" do not help your argument. It makes you sound like one of those "elite gamers". RPG means roleplaying games. I'm pretty sure dressing up your girlfriend as a nurse while your the handsome doctor is roleplaying. So is pretending to be a badass wasteland survivor who just so happens to not wait for his opponent to attack before retaliating.
    • 0
      Xander756 Mar 19, 11
      Well if you are attempting to say I am lying I guess I could capture some video showing my time logs on each game. I've spent over 100 hours on Final Fantasy 7, 8, 9, and Lost Odyssey all on the first playthrough. I think I had something like 90 hours on FF10. This isn't an attempt to delegitimize your argument at all, just plain ol' fact. I usually do every sidequest and do grind quite a bit so maybe that would explain it?

      I don't mean to come off as an "elite gamer" but as I previously mentioned, I've built my career thus far on RPGs. I've considered an expert in the field and have been quoted in books alongside guys like Gary Gygax! (It was surreal to see my name in the index for the first time).

      As an established RPG expert, I would say that games like Dragon Age 2 and Fallout: New Vegas aren't really RPGs. They are action games which happen to include a few RPG elements. JRPGs like the ones I have already mentioned, THOSE are the real RPGs. Unfortunately, as you or someone else already mentioned, they are a dying breed. As a die-hard RPG fan, I am very sad to say this.
  • 1
    Solid Snake 4Life Mar 19, 11
    As a jack of all trade gamer who's favorite genres include RPGs, FPS's, Stealth, RTSs, etc my views are obviously different then yours as I enjoy when genres are mixed to create something unique.

    However we are discussing morality and we've veered off topic. Choices allow replayability enticing fans to play through a game a second or even third time when it would of just ended up collecting dust along time ago. My friend who completed NV is by no means a completionist, and I highly doubt he attempted to do everything he possibly could of in the game. Now I said lets assume tht he cuts his playtime in half each time, but you could easily assume that his playtime increased each time as Fallout has that kind of depth. Just google hours put into fallout 3 and I've read people putting over 400-500 into the game. Moral choices don't give you half a game, they simply give you more options and more incentive to go through it again, and again, and again.
    • 0
      Xander756 Mar 19, 11
      This reply only furthers my point that moral choices give you half a game. The very fact you need to go through it again and again to get the "full" experience is exactly what I've been saying all along. You shouldn't have to play through an RPG again just to see everything.
      • 2
        Solid Snake 4Life Mar 19, 11
        I'm sorry but that idea defies *bleep*ing logic. A half game would be if halfway through the story it said please insert disc 2 and disc 2 had to be bought seperatly. Kill Bill vol.1 was half a movie as Tarantino had filmed both volumes together and then the producers released it in two parts. Meaning if you wanted the full story you had to buy another disc.

        Moral choices in video games can really only be compared to those choose your own adventure books you might've read as a kid. Each time through no matter what your actions you were given a conclusion to the story and if you didnt like how shit turned out you were allowed to start over and try again. You werent given "half of a story", rather the plot played out according to the decisions you made. In an earlier post you claim that your not playing an RPG because your playing as yourself. Well when the hell are you evergonna get to decide whether a town is eradicated or not? In real life your not going to be given the choice of whether a group of people live or die, and your not gonna be a wasteland survivor (hopefully). All moral choices do in video games is allow you to play through a situation as you feel is best. Moral choices in video games can really only be compared to those choose your own adventure books you might've read as a kid. Each time through no matter what your actions you were given a conclusion to the story and if you didnt like how shit turned out you were allowed to start over and try again. You werent given "half of a story", rather the plot played out according to the decisions you made. In an earlier post you claim that your not playing an RPG because your playing as yourself. Well when the hell are you evergonna get to decide whether a town is eradicated or not? In real life your not going to be given the choice of whether a group of people live or die, and your not gonna be a wasteland survivor (hopefully). All moral choices do in video games is allow you to play through a situation as you feel is best.

        Stop caring about the 100 percent mark and just enjoy the ride. You'de be enjoying yourself alot more if you stopped making your decisions based off loot therefore spoiling it for yourself ahead of time. And FYI Chrono Trigger one of the classic RPGs of the SNES was among the earlier pioneers in how gameplay could influence future events. But if the internet hadnt been in it's infancy at the time of your release you would of ruined it for yourself.
        • 0
          Xander756 Mar 19, 11
          I don't care about unlocking 100%, I care about playing a full game. It really can't be argued otherwise, it's just a straight fact that you aren't experiencing the full game on one playthrough. Like I said above, say there's 50 possible quests but you can only do 30 of them in one playthrough based on your alignment. Well that isn't the full game, now is it?

          Even Exevier has admitted that you are getting half the game (by saying if you play through again as another alignment you basically get a new game and new story).

          As for whether or not I would ever have to decide whether to eradicate a town in real life is irrelevant to what genre the game is. I'm also never going to have to defend the United States against a North Korea invasion but doing so in a video game does not make Homefront any more of an RPG.
        • 0
          Exevier Mar 19, 11
          Excellent points, Solid Snake 4Life, despite the random copy+paste in the middle.
        • 0
          Exevier Mar 19, 11
          And Xander756, I didn't "admit" you are getting half of a game. A single playthrough of a Mass Effect or Dragon Age game consists of at least 30+ hours of gameplay (that's severely underselling it for many), an intricate character building/leveling system, detailed character interactions, and a full story with a beginning, middle, and end.

          A few weeks later, you get some free time and start a new game.

          "Holy shit, I get all that, AGAIN!?"

          What more does a game require to be considered a "full" game?
        • 0
          Xander756 Mar 19, 11
          Here's a quote from you about going back for a second playthrough "Now you're playing another 30-50 hour game with new quests, new story, etc."

          If you are now playing another game with new quests and new story, it stands to reason that you only played half the game in your first playthrough.
        • 0
          Exevier Mar 19, 11
          If you want to go there, I was more accurately implying that you get more than one "full game experience" from the single purchase. In your first playthrough, you already got from it more than most games have to give, including a full plot with all the proper pieces and then some.

          Your second playthrough, while within the same overarching story, contains entirely new content and perspective. Yet, it also fills out an entire experience that is, at the very least, equal to what you might get with another game.

          I'm not sure how familiar you may be with forms of literary criticism, but it's like taking a deconstructive approach to a piece of literature. Simply because you can form and undermine multiple arguments and interpretations, does that mean your initial take deems it only half a piece of literature?
        • 0
          Xander756 Mar 19, 11
          Exevier, there's only one game on the disc. Dragon Age, in of itself, is just one game. Therefore, if you play through the game and cannot access all of the content, you haven't experienced all there is. In other words you haven't played the full game. Because we can assume that "evil" and "good" have equal content, you have played roughly half of the game.

          You are confusing a complete story arc with a full game. Yes you have completed the main story and in that sense you could say you have completed the full game, but you haven't done EVERYTHING you could have possibly done in just one playthrough so technically you haven't played the full game.
  • 0
    Xander756 Mar 19, 11
    Lol what do you mean Exevier, Snake contradicted himself in that comment. In an attempt to argue that having to make moral decisions doesn't mean you get half a game, he implied a choose your own adventure book requires you read the full book. This is obviously not true.
    • 0
      Exevier Mar 19, 11
      What? I'm not seeing anything there suggesting that you're forced into reading the entire choose your own adventure book or, for that matter, play every potential scenario in a decision-based game. If you simply go through either once, you get one entire, fully fleshed out story.

      In life, am I forced to go back and relive every potential outcome of my decisions in order to live a full life? Of course not, but it'd be pretty interesting if I could.
      • 0
        Xander756 Mar 19, 11
        Because if you read through the book once and follow the directions to choose your own adventure, you haven't read every page. Depending on how many decision arcs there are, you probably read around 1/3 or even 1/4 of the pages. That isn't a full book.

        Like a choose your own adventure novel, going through an RPG that has moral decisions one time isn't a full game.
        • 2
          Exevier Mar 19, 11
          No, you haven't read every page. But you've "chosen" an entire adventure. I'd be willing to bet that your character's story has a beginning and an ending, with plenty in between to make sense.

          Again, you're pulling yourself back to that 100% argument. If you don't care about achieving 100% in a video game, why should you care if you've read every page? If you've gotten a full story that the book, or game, intends to give you, what have you lost? If you're insistent on getting 100% or reading every page, there's nothing stopping you from going back and doing so. If you don't want to, these books and games are designed so that one serving tells one entire story, as intended.
        • 0
          Xander756 Mar 19, 11
          Because you haven't read the whole book. Like I said in my previous comment, you are confusing completing a story arc with completing a game (or in this case completing a book). Sure you have finished that particular story, but you haven't finished the book. If you were in a book reading contest, for example, reading one of the stories in it wouldn't count. Just like reading one chapter, which in of itself has a beginning middle and end, isn't considered completing the book.
        • 0
          Exevier Mar 19, 11
          In response to both your above response and this one, you're getting into pure semantics.

          What is one full game? Is it every single item, line of dialogue, individual character model, side quest (however relevant), and piece of data contained on the disc? What about my original Mass Effect game save? On it, I have completed a satisfactory number of side quests, built my character up enough to make me happy, become a Spectre, learned about the Reapers, stopped Saren, and saved the Citadel from Sovereign's attack.

          At this point, if I so choose, I may go back and experience all that from the other side of the spectrum and get a whole "game's" worth of content all over again. If I choose not to, however, have I missed out on anything? Am I truly at a loss, and have I truly not gotten my money's worth? Personally, I feel that the one playthrough is plenty to get a full game out of it.

          Most of these decision-based entertainments have one full plot. They're going to begin similarly, and they're going to end similarly. The biggest differences will be in how you get there, and many details at the end. The story still moves forward, and your decisions will still affect Mass Effect 3. However, will Mass Effect 3 abruptly end halfway through the intended overall story because of a decision you made in Mass Effect 1? Highly unlikely.

          Reading the first chapter of a book and stopping would be more akin to playing the tutorial of a game and stopping. You're not getting closure, you're getting the exposition for the rest of the book.
        • 0
          Xander756 Mar 19, 11
          You haven't completed Mass Effect then, just the main story arc.
        • 1
          Exevier Mar 19, 11
          And with that convincing argument, I'm done.
        • 0
          Xander756 Mar 20, 11
          It was only a matter of time before you were defeated Exevier. I never understood why kids who most likely still live with their parents always think they know more than established experts in the field. It is like arguing with James Cameron telling you how to direct a film. He obviously would know more than you, just as I do here. Why wouldn't you chalk this up to me teaching you rather than trying to argue with me?
        • 0
          Exevier Mar 20, 11
          Wow, really? I hate myself for falling back into this.

          But yes, you're right. I'm a kid living with my parents, and you are the James Cameron of video games. What was I thinking?
        • 0
          longview01 Mar 20, 11
          Funny....I'm 29 and live my other half and disagree with nearly everything he has written.

          Need to remind myself not to read anymore of your crap articles in the future, esp after your extremly arrogant remarks to people who disagree with you...
        • 0
          DystopiaSticker Mar 20, 11
          You're more like the Spencer Pratt of douchebaggery and the Paris Hilton of being good at things that are useless and silly when you brag about them (when in the end you're really not that good at them in the first place, judging by your shit tastes in RPGs).

          I'm sorry no one likes your favorite genre anymore. Weird how the exact same thing for years and years and years can grow tiring.
  • 2
    Solid Snake 4Life Mar 19, 11
    My point overall is that moral choices are awesome, and im done arguing about it. (although because I just thought about it I will cite heavy rain as the perfect example of this even though its not an rpg)

    and the random copy paste stuff was an accident.
  • 0
    Shinobi_razor Mar 19, 11
    if you dont like moral choices you should stick with shooters, action games or others where all you do is nothing but running around killing things. leave the moral choice games (which are pretty much only RPGs) to those who like them and quit complaining. its a totally invalid argument.
    • 0
      Xander756 Mar 19, 11
      lol I do not see how complaining that my favorite game genre is being ruined is an invalid argument. That's not even considering the fact you used the term "invalid argument" incorrectly.
      • 0
        Shinobi_razor Mar 22, 11
        im just saying that just because YOU dont like moral choice in RPGs, that means the genre is being ruined and you think it should change is not a fact, thats your opinion. so i suggested that maybe you should start playing other genres, or stick to just RPGs that dont really have moral choices instead of complaining about something that is not likely going to change as the VAST majority of RPG players like the moral choices in them.
        • 0
          Xander756 Mar 22, 11
          But there is a difference between an expert opinion and that of a "regular" person. That's why there are expert witnesses in court.
        • 0
          Shinobi_razor Mar 23, 11
          oh? and what exactly makes you an expert? and how do you get off just randomly assuming im a "regular" person? face it man, its just your OPINION, and fact of the matter is, you can whine about it all you want but its not gonna change anything.
        • 0
          Xander756 Mar 23, 11
          As I have mentioned elsewhere in the comments here Shinobi, I've been making RPGs for 10 years. I have published a book on RPG Game Mechanics and been quoted as a field expert in two others.
        • 1
          Exevier Mar 23, 11
          If you're such an expert, quit throwing around your "history" with games and actually provide some intelligent, open-minded counterpoints. So far your responses have consisted of "No, you're wrong because I don't feel the same way. I'm an expert! See!?"

          I would hardly consider making forum-based RPGs since you were 14 under the e-mail of "vegeta2k1alex" remotely noteworthy.

          As for the difference between "regular" people and "experts," I used to be a manager at a Gamestop, and I saw a wide variety of gamer audiences. Believe me when I say that, from what I've seen of you so far, you fall into a very large category of frustratingly close-minded individuals that do no good to any of the gaming industry. So you may want to get off your high horse there, friend.

          Why I insist on beating this dead horse, I couldn't begin to say.
        • 0
          Xander756 Mar 23, 11
          PBBG's are a side project I do in my free time, Exevier. I make a living creating games.

          People that work at Gamestop are usually know-it-all gamers which is probably why you and I are butting heads. When you run into someone that actually makes games for a living and knows what they are talking about, you can't hold up a conversation.
        • 0
          Exevier Mar 23, 11
          Believe me, I'm far from the typical Gamestop employee, which is part of the reason I no longer work there (and my new job as a writing tutor). Nothing against the place; I still shop there. A lot of employees there, however, are know-it-alls that don't actually know as much as they believe. The company, being a business, primarily pushes for sales numbers and that's what most of them end up caring about. In short, I actually agree with you to a degree there, but don't group me in as the typical video game retail worker.

          Since I was about 14, I have taken an avid interest in video game writing. I'm currently pursuing my bachelor's in English with a Writing specialization and double minor in Writing/Japanese. With this degree, I would ideally like to write for video games, and ideally push my hopes that gaming will eventually move toward a higher art form with greater literary influence. If that doesn't work out, I'll get a job wherever I can in the media/literature/journalism world.

          My point here is that, yes; I am, at the very least, informed when it comes to video games and writing.
        • 1
          Shinobi_razor Mar 23, 11
          i wont even comment on how silly it is to say youre an RPG expert just because you have written a "book" and have been making RPGs for years. my friend and i have made our own RPGs several times, back when we were in junior high. so i guess that makes us RPG experts as well.

          so if you want to keep telling yourself you are an RPG expert, go right ahead. that STILL doesnt mean your opinion can be taken as a fact. there are plenty of RPG gamers that are not in the least bit put off by the whole moral choice system in most RPGs now. you stated your opinion that you dont like it. fine. but dont go around acting like moral choices should no longer be put into games only because YOU, in all your "expertise" say so. you could say "i would prefer it if they didnt continue to include moral decision making into RPG games because i personally dont like them." that would be perfectly ok and you would not get much backlash from that because you are simply stating that you dont care for it.
        • 0
          Xander756 Mar 24, 11
          lol Shinobi, I make a living creating RPGs. Thus that would by definition make me a professional game designer. Another term for that would be expert. As I have also mentioned, I am quoted AS AN EXPERT in several books as well. It's not just me trying to brag by telling you these things, it's me trying to explain why you are incorrect.
        • 0
          Shinobi_razor Mar 25, 11
          well you can consider yourself an expert if you want. still doesnt mean you are right about thinking moral choices should be removed. being an expert doesnt mean you are right about everything no matter what. experts are wrong on occasion.
  • 0
    longview01 Mar 19, 11
    I bet Xander756 was one of those kids that didn't like those adventure books where you decided what happened next...

    "I wanna read a book not search for pages dammit"
  • 0
    Zaek Mar 20, 11
    I agree with the Xander. I do not care about the half a game contradiction, but moral choices are an area I prefer to avoid in my games, Dragon Age being an exception.
  • 0
    ShadowGuard Mar 20, 11
    moral choices, or giving the player the freedom to make his own story means that the story is probably not very solid to begin with. Heavy Rain, however, did this very well, because it actually had you play through an established character. While I agree with this article and Xander, not all games fall victim to this. Heavy Rain and Mass Effect are about the only ones that do not for the most part...

This news story is archived and is closed to comments now.