We are thrilled to introduce our new weekly article by Casper McGrew; Sound Bytes. Each week we will be taking a look at Artists, DJ's & Composers involved in the Indie Games scene. This week he takes a look at the music in Osmos, Sword of the Stars, Light of Altairr, Braid & finally Mount & Blade from Paradox Interactive.

I’ll start out by welcoming you to ‘Sound Bytes’; our indie game orientated musical rundown thingy. With you arriving at the birthplace of something potentially magical, (well, let’s not get ahead of ourselves), you may find sights and sounds have yet to be fully developed. Especially sounds. Don’t worry though as we’ll get through this together and break on through to the other side.

Although the humble indie game soundtrack can often be overlooked it is starting to become commonplace as the music begins to take more of a primary role. With games like Super Meat Boy! Hitting the charts in these respects it’s starting to garner more and more interest within the industry. In the past utilising lo-fi methods to gain their music, (which is still a substantial genre in its own right so watch this space for a lot more chiptune coverage in the future), indie games have progressed musically into full scores in the more traditional sense as well which I’ll look at here for you now. Whilst there are many great indie game soundtracks out there it’s hard to keep track as the latest and greatest keep popping up in this ever-growing scene. For now though I’ll bring on a rundown of the soundtracks that have passed through here at the Farmyard grabbing our attention.
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