Guilty Pleasure Games
22 hours 28 mins ago
When do YOU call a game 'done', finished, over, finito.?
Is any game really over or finished. Some play a game for no more than a few hours, and claim they have finished the game, and then run the game down for various reasons, yet - have they really finished the game, uncovered all that was there?
Come check out OXCGN's Blogbanter topic this month, When is a game really finished?
In our present video game age of infamous five hour tours and over-saturation of multiplayer, the meaning of finishing a game has become quite convoluted.
Are we finished when we’ve completed the static aspect? Or are we finished when we doom it to the shelf for untold millennia, moving on to the next great thing?
BlogBanter is a combined effort between a multitude of gaming and personal interst sites that are given a monthly topic to write on, with each giving their own views on the specified ‘monthly’ subject matter, and ultimately linking to them together in order to tap into a wider audience.
This iteration of OXCGN’s participation will [attempt to] dissect what I personally mean when I say “I’ve completed a game”.
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Comments
I keep my games, having saved almost 95%+ of all games purchased. I go back to them, even the ones years old, and am amazed at how I still enjoy them, for what they are, FUN.
I'll go over a game to try and beat a game level, or improve a score, a time, or simply - odd s it sounds, to explore another area of the gameworld.
I'm amazed by the number of great new things I've found in various games. The stuff the development team have hidden inside the game that you only find when digging deeper, looking in areas off the linear path most gamers follow blindly.
Ace COmbat had so much DLC with new aircraft, missions, as did Forza series. SO I get the new cars/planes etc, and try my hand at seeing how I can get through the game with that car/plane etc. Using it only through the different levels and increasing its performance.
Or go through Medl Of Honors's Tier One over and over again, trying to get through a level without getting killed, and under par.
But - most gamers these days do NOT do that. They play a game for a minimum period, trade it back before the clear wrapping has stopped unfolding in the dustbin, trying to 'beat' a game in the lowest time period, without even 'enjoying' the game that a development team has put over 3-5 yrs of their life's work into.
I still have over 85+ 1st-gen Xbox games, and now own over 100+ X360 games, but have I 'finished' them all - no, doubt I ever will. But that doesn't mean I'm not having fun, and enjoying myself just playing them.
I generally like to consider a game finished when any achievements/trophies have been all collected, when I've gotten every single item/powerup/sidequest/difficulty completed/etc, and have naturally completed a story and all it's ends that it might have and finished any DLC that I'm willing to buy. Still doesn't mean I wouldn't go back and keep playing them. I admittedly just pulled out my Sega Saturn last weekend just to have a whirl at some really old stuff... and before that I was playing Dragon Age 2.
Otherwise I don't fuss too much over getting 100%
I'll also quit if I realize I'm no longer having fun, that's another way to be done with a game *cough*FFXIII*oough*
Now I just play through the story mode, maybe do some other features the game has to offer if my interest is kept steady, then move on to the next game. As much as I'd like to "finish" them completely, there's just simply enough time. So currently, it's completing the major portion of the game, usually the story, that counts as me finishing it.
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