We often wonder how we could get more variety in games, and at the same time, enable developers to take a few risks, yet not face bankrupcy in doing so.

OXCGN writer asks the question, how could developers do that, perhaps with compilations of HD levels extracted from several games on the one disc.

Much like Valve did with the Orange Box, which contained several games, gave each style of player something to get their teeth into, yet still enabled a long-term sale value for the publisher.

Have a read, it's well worth the effort, and the click of the right finger on the mouse.

Let’s face it: these days it is getting terribly hard for gamers to justify buying lots of expensive new release games and for publishers of console games to make a buck.

Sequels abound, and new IPs struggle.

So what’s the solution?

How about: not make a new game necessarily at all?

Certainly there is a lot of re-releasing of such games as Perfect Dark HD, Splinter Cell HD, Tomb Raider HD, Medal of Honor Frontline HD, COD HD, and the rumoured Halo HD.

But that’s not what I’m talking about.

Nostalgia trips are not always worth the whole voyage of an entire game revisited. But how about something else: a ‘best of’ HD compilation of iconic levels from series past?
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  • 0
    Deception Apr 12, 11
    I think you guys have never heard of the God of War, Prince of Persia, Tomb Raider, and Splinter Cell HD ports.
  • 0
    Bale Fire Apr 12, 11
    I'm pretty sure he has heard them. What he's suggesting is to go a step further, including a compilation of levels from different games and genres.

    Not sure it would be my thing really. Would basically rip apart any chance of the games having a coherent story.
  • 0
    Metallica Apr 12, 11
    How about publishers put effort in to their games, instead of the copy and paste bullshit which happens on COD.

    I don't mind these HD ports, especially the MGS one if it's going to happen.
  • 0
    Insanity Prevails* Apr 12, 11
    I don't know if it would really work as the author seems to think it would.

    If I'm understanding this right then any such game would supposedly give you a different set of rules and mechanics for each level, thus never giving you a chance to fully appreciate any single set of mechanics and potentially confusing players as they keep changing the rules around.

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