This Doesn't Make Any Sense!
23 hours 39 mins ago
With the announcement of Hitman Absolution has come the news that it will be made more mainstream. OXCGN's David Hilton asks what this will mean and looks at previous stealth games that have gone more action oriented like MGS4 and Splinter Cell: Conviction. Will the stealth genre survive?
A few silent steps, a sudden push, and he too was falling over the cliffs, though there was nothing gentle about his descent. Mission accomplished. Time to get paid.
The Hitman series is famous for such levels. The strength of the games were the diversity of missions and the way in which to accomplish the assassinations. Bald-headed hero Agent 47 uses disguises, poison injections, stealth, and creativity with available items to get the job done.
Hitman Absolution is the next title in the series and will be fully revealed shortly at E3, but there is a difference this time. The developers of IO Interactive want to reach the broader mainstream buyers and the larger profits they can provide.
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Comments
I would imagine all the creative kills, and the hitman style will be there. It's just more optional which is ok by me.
Only thing that would bother me is if they make it like, all the cool stuff is necessary, but they make it almost like a walkthrough which would take all the planning, exploring, and problem solving out.
Don't see it happening that way though, really.
So it'll probably be the exact same for the new Hitman game, however i'll be going for the stealthy way as usual.
He did use MGS4 as an example, and that's how that felt. The stealth was still there, you just got a lot better weapons so it wasn't as necessary.
But I just can't see them making such a drastic change to it when it's quite a long on-going series.
Makes sense, says you can read peoples minds, and see patrol patterns. So basically it'll just help you find the cool stuff, but it made it seem like Splinter Cell conviction style where you'd have to earn the intuition.
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