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Many Skyward Sword critics feel that sword combat becoming more like a "puzzle," as Nintendo representatives put it at E3, is a bad move for the series. Zelda Informer explains that the "puzzle" description is a myth and that the true spirit of Skyward Sword combat dates all the way back to Zelda II...
You probably all heard it from E3: Nintendo reps are touting the combat in Skyward Sword as though every enemy is a puzzle. But from what I've played, this couldn't be farther from the truth.
What they should have said is that every enemy has its own strategy, as that'd be much truer to the game's design. The way you fight Keese is naturally different from the way you fight a Skulltula or Stalfos, for example. Sure, many of them have puzzle-like elements, such as the hydra enemy that requires that you cut off all three of its heads at once, but the way you deal with them is action and reflex-based, not a test of intellect.
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