An overview of why superhero games seem to have a hard time being any good at all. Why is it so hard to translate well-known super-powered heroes to video games?

This topic is one that I have been trying to get an answer to for quite some time and I believe I have some insight as to why superheroes rarely get a good translation into video games. While some games have been able to showcase a superhero and be really good (Arkham Asylum comes to mind) most are pretty bad (Superman 64 comes to mind) I believe that the first main issue is that most superhero games are only released in conjunction with a movie and that almost always spells disaster.
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  • 0
    Bale Fire Jul 31, 11
    I'm not really sure where this article is coming from. Games based on comic book superheroes have always worked rather well for me, the exception being movie tie-ins. That is a different problem however, and has nothing to do with the superheroes themselves.

    I mean we have Batman: Arkham Asylum, Marvel Ultimate Alliance, Marvel Versus Capcom, most of the Spiderman games, X-Men Legends. There's nothing wrong with superhero games.
  • 2
    TurMoiL911 Jul 31, 11
    I was about to continue reading the fine details about the critical failings of licensed games more closely, but:
    quote
    I think part of the answer to this is that no one knows what it is like to have those abilities. We know what it is like to shoot an M-4 so that experience can be translated to a game pretty well.
    He lost his credibility with this sentence.
    • 0
      Gamesta100 Jul 31, 11
      Wow I know what it's like to fire an M-4 even though I've never even seen one let alone use one. That's pretty awesome
    • 0
      james.pungello Aug 1, 11
      I'd like to know exactly how I "lost credibility" with that sentence. I said "pretty well" for a reason, of course the actual firing of an M-4 and the game version are much different experiences but there is a basis for real-world comparison. Most games, military games at least, have actual consultants who work with the developers to try to make the game as authentic as possible.Show me a person in the real world who can shoot lasers out of his eyes or move faster than the speed of light.
      • 0
        Shinobi_razor Aug 1, 11
        i think its more how you assume everyone knows what its like to fire an M4, when really the majority of people in the world have never fired a gun before.
        • 0
          james.pungello Aug 1, 11
          Ok well I meant the general "we" of society not a specific "we" of everyone, I guess I should have clarified, that's my bad
  • 1
    Shinobi_razor Jul 31, 11
    i sorta understand what he's getting at here. let me try to translate a bit.

    he's saying some superhero games work, like Batman, because Batman is a normal human and thus if he gets shot, only the kevlar in his suit can protect him, so its easier to make the game challenging realistically for him.

    Superman on the other hand, traditionally, is pretty much invincible. you need Kryptonite or someone insanely strong like Doomsday beating the crap out of him to do anything to him, from a comic book sense. but in order to give the player a challenge in a video game, you pretty much have to give him a life bar and allow it so "normal" enemies can hurt him, where as if it was in a comic book that wouldnt happen.

    same thing goes for the Hulk. if the games were like the comics, you should be able to play almost the whole game without the Hulk really taking any damage as long as youre only fighting humans. but to make it work in a game he has to have a health bar and take more damage from guns, missiles and things than he should.

    this is because in a game, all the player usually is able to do is related to combat, so characters that should otherwise be really hard to hurt have to be changed so that the player has to upgrade their powers or take damage from normal enemies. thats probably why the Batman Arkham games work the best.
    • 0
      Hideo1 Aug 1, 11
      Lex Luthor arming people with weapons fused with or made from Kryptonite is incredibly plausible. As for Hulk, just make it like Prototype; tanks, assault choppers and super soldiers. Any superhero can work with some simple imagination.
      • 0
        Gamesta100 Aug 1, 11
        The Incredible Hulk Ultimate Destruction is like that.You fight tanks, other mutant/super villains and combat mechs designed solely for destroying Hulk.
      • 0
        Shinobi_razor Aug 1, 11
        sure you can do that, but its like every time you wanna make a Superman game, you have to think up a new way that enemies can hurt Supes, trying not to use the same idea twice as that will just make the new game seem stale and boring. since you pretty much have to use the Kryptonite excuse every time, it makes it hard to make a Supes game and not have it feel recycled. that could be partly why theres really never been a good Superman game, except maybe Death on SNES. and Superman 64 mightve deterred devs from trying more than a handful of times after that.
        • 0
          Hideo1 Aug 1, 11
          Kryptonite weaponry (Kryptonite in gas form around Metropolis city making Superman weaker, general Kryptonite things), Kryptonian enemies (and other alien enemies), enemies who can use magic (Superman's other weakness), enemies who are as strong as Superman... seriously, the fact Superman is very powerful isn't an excuse. Dante is powerful. Goku is powerful. There are still games with them (some great) that work.
  • 0
    websod Aug 1, 11
    for every great game theres 10 shitty games of the same type. here's a few super hero games that did work well and are great games. Marvel vs. Capcom 2, Batman Arkham Asylum, Marvel Ultimate Alliance, X-Men Origins: Wolverine all great games and all based on superheros not from games made into games. then there are new super hero games like infamous which are really great too. many super hero games do work and like all types of games many do not work.

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