Banning the Xbox 360 in US?
20 hours 22 mins ago
TPV Writer Phil gives us his reasoning behind why developers are taking things way to far in regards to pre game activation codes, meaning everyone must soon buy single player games new and not used.
I was scrolling through the internet today as per usual looking around for what was new in the gaming world. I come across a strange article titled ‘RAGE- New purchase incentive’. This article caught my eye as I had been literally drooling over the screen-shots and game-play footage that had been gradually drip fed by id’s PR and marketing department since early last year.
Despite doing a great job of the marketing, what hadn’t been mentioned quite as much was that the game was getting it’s own redeemable code that means that pre-owned copies of the game will not be getting everything there is to offer.



Comments
The resale of videogames doesn't affect the game industry any more than it affects every other industry that manufactures resellable goods -- I certainly wouldn't buy a sweater from the Salvation Army if the clothing company that manufactured it forced me to pay some kind of extra premium simply for buying it secondhand.
This is why I can agree with ShadowGuard. As long as the price for the pass is reasonable, I can accept them in regards to those games with online multiplayer.
He said, "straining Treyarch's services", not "servers".
You do make a good point though Fallen Royalty. I honestly never even thought of the issue in those terms. I suppose you could argue that by selling the game to someone else you are prolonging the use of those online services, seeing as they are more likely to use them than someone who is tired of the game. Still that doesn't seem like a massive issue.
I'll have to rethink my position on this.
I published this article because it is the personal opinion of one of my websites writers and we all hold our own view on this. My personal opinion is that the online pass is wrong. The game publishers and developers make a lot of money without it (such as EA) and without pre owned games some people may only be playing the few games they can afford, and if they do that they will surely only buy single player games they do not need to buy a pass for, in turn meaning less people playing on Xbox Live, in turn of this, meaning less people paying for Xbox Live each month/year.
Now game publishers will always produce more than is necessary so supply > demand. But retailers will always buy more than is necassary. So in effect you are going to walk into a shop and see 5 copies of a game new, and one copy pre-owned for less. It makes no difference to the developer if you buy a new game, the retailer has already paid them, so why not get it cheaper.
so yeah it sucks that they are doing things like this now, but games are costing increasingly more to make and sometimes the devs arent able to make much profit without releasing DLC or online activation codes like this.
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