Banning the Xbox 360 in US?
21 hours 54 mins ago
Ah, Call of Duty. The only franchise that can invoke rage in people around the same time every year. It's like a holiday, really. Why is that? Is the Call of Duty franchise really as bad as people make it sound?
Part of me wants to believe that the people that dislike Call of Duty are in the minority and that minority is made up of the loudest people to ever exist. Anywhere.
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Yet people still buy it in throngs. Who'da thunk it.
I don't understand what's so baffling about COD's success. People enjoy the games, and people tend to put money towards participating in things they enjoy.
I got MW1 because I enjoyed previous COD's. I enjoyed MW1 so I got MW2. I enjoyed MW2, so I got MW3.
I didn't like Black Ops, so I probably won't get it's sequel if it has one.
What's confusing about this concept? I'm not just singling you out or attacking you either; I'm talking to anyone who holds your views and I'm legitimately asking why it's some profound enigma that people are buying sequels to games they enjoyed.
I like root beer, and I keep buying it because I enjoy it. I don't buy a case of root beer in the hopes that it's something completely different to the case of root beer I got before, because that would be stupid. If I one day got some root beer and hated it, I'd buy something else. Until then, I'll stick to what I know and love.
tl;dr - I like root beer.
My point? If COD4, MW2 and MW3 are all pretty much the same, why should I drop $60 every time a new one comes out? I could stick with the previous game and still get largely the same experience.
I won't go into too much specific detail (that would take a while), so I'll have to sort of generalize some things, but here goes:
MW1 brought the series into the present day, which, in itself, changed things quite a bit for the franchise. It also introduced the perk system, added killstreaks, added an arcade mode to give the campaign more replay value, and began a whole new campaign storyline with a much more cinematic feeling and actual characters instead of just some random guys in WW2.
MW2 added callsigns and emblems, introduced customizable killstreaks, new perks, new maps, new weapons, new attachments, slightly improved graphics, and spec-ops mode.
MW3 made major changes to the killstreak system, offering three different tiers this time, each with different choices and each with it's own pros and cons. Spec-Ops mode was also completely changed, offering brand new missions, and also a survival mode with it's own leveling and money system. Additionally, they added more customization for your guns than what was allowed in MW2, another slight graphical improvement, new maps, new perks, new weapons, new game modes, theater mode, a level up system for your weapons, and weapon proficiencies.
All of this while keeping the same simple, fast-paced, and fun core gameplay mechanics people play the game for in the first place.
I think that's a relatively decent answer to why people keep buying these games.
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