GameJudgment's Nicholas Abbate asks the big shooter question: at what point is excessive game violence a tool for story telling, or merely an attention grab via shock value?

Plain and simple violence is a great theatrical tool. It has been used effectively in film for many years. It can be used to sway your audiences affections towards a character or situation. Staying in the realm of military action, look at Saving Private Ryan. The Stephen Spielberg war epic begins with one of the most gut wrenching, violent scenes in cinematic history with the storming of Normandy.
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