There’s a feeling in the gaming community that corner cutting measures integrated into a video game’s design somehow deter from a gamers’ overall experience.

Save points, extra lives and rewinding time, only weak games utilize features like that. In reality, some of these 'cheats' actually make games more fun for time strapped gamers.

"Personally, I’ve always subscribed to that hardcore gamer mentality. I used to hate the fact that if I made a mistake in Dirt 3, all I needed to do was rewind my progress and all would be forgiven. As I’ve gotten older and increasingly have less time to game, I’ve realized that mechanics like this are actually extremely useful and probably should be included in most games, preferably on an optional basis. I don’t have the time to replay a 10 lap race in Dirt just because I made a silly error and smashed into the wall. I’d rather rewind a little bit and continue on with the game because, well, I have a life and other things to do. The fact that I have the option to ‘cheat’ is making the game a better experience for me. Best of all, it really is optional, I can make the game as difficult or as easy as I want it to be."
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  • 0
    websod Nov 30, 11
    i get your points but in MP too?
  • 1
    Hideo1 Dec 1, 11
    The problem with this is, with something like Contra it's warranted, because it is hard. Whereas a lot of modern video-games are practically like taking a walk in terms of difficulty. Unless you're in a metaphorical wheelchair, easy-cheats are not needed. You can point at Demons/Dark Souls, but let's face it, those games and games like it are one in a million, and for them specifically the difficulty is the very point of it, so much so that the game can oft-times cheat against you (*bleep* you Valley of Defilement, and your *bleep*ing swamp).

    Essentially you're suggesting putting a fifth wheel on a bicycle which already has stabilizers. The vast majority already have these cheats you speak of, and more oft than not those which don't do so by design.

    As a note, referencing Skyrim not saving often enough is just plain silly. Unless if I'm mistaken you can save it as often as you want anywhere you want; the fact it doesn't save for you and you might forget and have to go back to an auto-save point isn't the game's fault.
  • 0
    Gamesta100* Dec 1, 11
    For the most part if I can't beat a game without cheats then I will simply not beat it.

    Now while I wouldn't use a cheat to skip a hard part on my first playthrough (excpet for the rare occasion where I will), I wouldn't be against skipping it on subsequent playthroughs.

    The feature would also be good for those parts that may not be hard but you just don't like playing.

    Batman Arkham is a perfect example.I just plane hate the Killer Croc section.It wasn't really hard it just wasn't fun for me. I actually didn't beat the game on hard just because I couldn't been stuffed playing that section again.
  • 0
    Roxas Dec 6, 11
    Cheats may be a bit useful here and there, but if a person gets too hooked on them, they suck most of the fun out of every game they play.

    They are like drugs, to be honest. Once you use one, it is difficult to turn back and break the habit.

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