Banning the Xbox 360 in US?
23 hours 32 mins ago
With the recent news about a Chinese man spending a ridiculous $16,000 on a virtual sword for a game that's yet to release, Push Start Select takes a look at the growing trend of spending real money on virtual items, and how it can only lead to heart break for gamers.




Comments
Btw, I've never paid real money for a single virtual item.
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