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The Worst Bits of Great Games

FidoDido | September 10, 2007 | Blog | PC Playstation 2 
Great games are, y'know, great 'n all. But no title is perfect - even the greatest videogames known to man come with the odd unsightly blemish. With this in mind, GamerSquad decided to hunt down the slightly rubbish bits in the best games, with the likes of SoulCalibur, Goldeneye, Zelda: OOT, and Half-Life all targeted.
The biggest problem with great games is how everybody is always jabbering on about how damn wonderful they are. Which got us thinking: surely even the very finest videogames must have the odd blemish on their flawless complexions, the occasional fly in an otherwise unspoiled tub of ointment?

Click below to see what really got GamerSquad’s goat in the likes of Goldeneye, Half-Life, Halo, and Zelda: Ocarina of Time.

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  • 0 thumbs!
    black doom | September 10, 2007
    I was thinking Water Temple, not the Golden Skulltula. I mean you do get some cool stuff along the way. And amongst players your number killed can be a nice bragging right.
    • 0 thumbs!
      FidoDido | September 10, 2007
      I actually thought the Water Temple was one of the game's high points - an ingenius dungeon, the mind-bending brilliance of which never truly occurred to the player until they had completed it and understood how it worked.
      • 0 thumbs!
        Insanity Prevails | September 11, 2007
        The idea of the water temple was cool but when you were constantly accessing the subscreen to change boots just so you could progress it became a drawn out boring trek. This was especially true due to the confusing nature of the dungeon, since wrong turns resulted in yet more boot swapping.
  • 0 thumbs!
    Evanster 69 | September 10, 2007
    Games such as Harvest Moon: Friends of Mineral Town have been plaugued by glitches. That's the worst of it.
  • 0 thumbs!
    Evanster 69 | September 10, 2007
    Mario Tennis for GBC has it's downsides. Like you can't really eat at the cafe'. I can probably find a dozen more later.
  • 0 thumbs!
    volacide | September 10, 2007
    Haha the puzzles in Half-Life were so easy! I guess that's what playing hundreds of hours of Counter-Strike gets you though.

    Although... I did play and beat Half-Life before I ever played counter-strike and still never had any trouble with those jumping puzzles.
    • 0 thumbs!
      FidoDido | September 11, 2007
      It wasn't a question of ease/difficulty - it's just that precision jumping in a first-person perspective just doesn't work anywhere near as well as precision jumping in a third-person perspective. It's far more difficult to judge distances, etc.

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