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It works well for things like RE4 though. But those games have been around since duck hunt. I think they mean Red Steel and shit where you just exaggerate some crazy slash and it does it after a second.
However, saying that the remote itself is "sloppy and inaccurate" is completely untrue. From a technical aspect, the accelerometers are extremely precise (it can sense movements as small as 40 nanometers, and it sends the data quite frequently). However, in practise, we can see that Metroid Prime 3 isn't sloppy and inaccurate. In fact, it has the most accurate controls of any first-person game (at least on a console). Neither is Resident Evil 4. Even Zelda isn't sloppy and inaccurate (it doesn't really use the motion controls heavily, but it isn't sloppy or inaccurate). Playing the Godfather: Blackhand Edition, I don't know how I enjoyed the XBox version. It isn't sloppy, and you have much more accuracy now that you have full control over your attacks, instead of just replacing button presses with waggle. You can know even control the hands individually, and it senses different attacks from different directions, and your character attacks accordingly.
Sure, most games have inaccurate control, but then again, I avoid them. I won't put up with them. However, Perry seems to be blaming the Wii controllers much more than the developers rushing their games. I agree on the fact that many games have sloppy controls, but developers have pulled off some great controls as well, both first and third parties. It can be done when a game's budget isn't ridiculously low and time frame extremely short. It can be done, but developers have to stop looking at the console as an opportunity for a quick buck.
Some games use it well but most do not
Basically, if the game is a crappy PS2-port created by some unknown 3rd party, don't buy it. It's as simple as that.Hell no.
If I want to play using an 'ordinary controller', I'll play my 360 or PS3.
Wii Controls are fine. If you think they're so bad and awful, don't buy a wii you *bleep*tard.
If you were playing Red Steel, for example, he might of had the sensitivity on high for some reason.
I also disagree with the generalization that Wii games are judged to a different standard when it comes to control precision. I have seen plenty of reviews that blast games due to control issues, such as Red Steel. certainly more than I have seen that overlook them. Most every review I read will mention if they find any minor flaws, and whether or not that have an impact on the game.
~FFXFREAK
The analog was a perfect example. It wasn't long before the bulk of games had a mastery of the new control method. I find it fairly entertaining that there are attempts like this to slander the Wii. What good does it do to point the finger at a system that has some (depending on opinions) bad games? I'll tell you. It makes Sony & 360 fans feel better about their mediocre games, failing hardware (360, obviously), and the fact that the Wii is reaching for the stars.
EVERY system has terrible games with all kinds of problems. Its impossible to dispute that. Its like saying "I've played several PS2 games that had awkward, unresponsive controls. The PS2 must be one slob of a console." Frankly, it's ignorant to jump to such a conclusion.
As of yet, I've played one- yes, one game where the controls truly frustrated me. That was Carnival Games. However, the controls were also realistic. You swing your arm that way to do this and such and such- so its possible I just hate carnivals. Oh, and before anyone claims I haven't played many Wii games... At this point I own about twenty of them and have played more than that. Heh...