Back in the day, gamers had the Atari 2600. It's controller was simple - One joystick and one button. Easy.

So what has happened since then? Controllers have gotten a lot more complex, that's what.

At the top of this post, we have a joystick and a fire button from the Atari 2600 in 1977. Here, we have the controller from the PS3 in 2007, which features two analog joysticks (both clickable, so they function as buttons as well), four directional D-pad buttons, four regular buttons, a start button, a select button, a "home" button, and four shoulder buttons. Oh, and it has tilt technology, so let’s just call that one extra stick/button whatever, for a grand total of 20 input options.

In the modern era, we’ve gone from 5 inputs to 20. Four times the complexity, and it can be argued that since some of the inputs are now analog, that’s additional complexity as well.
Why did controllers evolve this way?

I think the primary reason happened in 1991, and it was called Street Fighter II.
Until Street Fighter II, most popular arcade games were still of the "pick up and play" variety. Controls were still fairly simple for most games, even if the strategies were complex. SF II, though, totally stood that convention on its head. It used six buttons and a joystick (identical to the later revisions of Street Fighter after the "squishies" were replaced), and certain punches required multiple joystick movements (in the correct sequence and within a narrow time limit) as well as button presses. This combo system was unique. It also meant that, for the first time I can remember, button presses and joystick movement didn’t immediately move your character. In Street Fighter II, a four- or five-move combo would result in only one movement onscreen.
It was a game that featured both complex controls and complex mechanics.
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Most recently commented on by on Nov 27, 2007
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  • -1
    HBK619 Nov 16, 07
    Um..okay?

    Is this supposed to be newsworthy, or just an opinion piece? I like current day controllers, but I don't think there's too much to say on the issue.
    • 2
      Miss Razz Nov 16, 07
      Yeah, it isn't really news, so I put it under the "Blog" section.
  • 0
    Final Blade Nov 16, 07
    Well Actually if you want to get more in-depth on this the 360 controls are little complex to PS3. Since you have several buttons but no different to the Sega controllers only difference is the shoulder buttons. 360 or xbox controllers had reversed the analog and directional etc and have different positioning's. But perhaps it just looks that way, personally its not really complex but those controllers need to be the way they are for modern games.

    What the hell are you going to use the atari controller for any modern game, its impossible, also the PS3 design is very simple a basic.
  • 0
    Redemption Nov 16, 07
    Those old Atari controllers were terrible. They were stiff and so poor that half the time I had trouble getting it to register in which direction I was trying to push the joystick hehe.

    Seeing that pic sure does bring back memories though
    • -1
      Final Blade Nov 16, 07
      Hey whats up Red i haven't seen you around lately. Anyway yeah i heard that about Atari i haven't actually played with atari i know my uncle has one. It looks uncomfortable.
  • 0
    Chekkaa Nov 16, 07
    They shouldn't have counted the Atari controller as 5 inputs, because even though it had four directions, the PS3 controllers had way more, but they only counted both control sticks as one input each. Be consistent people!

    Anyway, this isn't a mystery, it's because people wanted more complicated games, and more complicated games require more complicated controls.
  • 2
    Sonic Flash Nov 16, 07
    The only thing this convinces me of is that there are too many game journalists.
  • 0
    Lost in Azure Nov 17, 07
    Simple controllers wouldn't work in todays games since there are so many attacks and moves and abilities and stuff.
    • 0
      Donnelly Nov 18, 07
      I agree.
      I often find it annoying switching from PS2 to PSP (for games I own on both systems) because the PSP version has a completely different and sometimes awkward set of buttons.
      • 0
        Final Blade Nov 18, 07
        Not really if you think about it, only difference is no L2 or R2 and no right analog, other than that its no difference.
  • 0
    Charuzu Nov 19, 07
    360 controller is sooo comfy tho.
  • 0
    Seproth Nov 19, 07
    Uh...I missed the part where someone asked "where have all the simple controllers gone?"
  • 0
    KeatonXZX Nov 25, 07
    i wonder which controller is the most complex?
  • 0
    regice Nov 27, 07
    oh my god this is uncomfortable controller

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