The tactical branch of strategy role playing games has flourished lately but most entries in the genre repeat the same mistakes. Experience and stat balance is often wonky, for some reason an entire army dies if their leader is defeated, and healers always suck. This article outlines a handful of these issues and proposes solutions.

I started up Shining Force a couple months ago via the wonders of Virtual Console. I began noticing occasional oddities; enemies with low agility would move twice when my high-agility archers never got a move in, for example (Hans was useless anyways). Levels would either be quite useful or really suck.
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