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Sick of the lag in Dragonball Z Tenkaichi 3's online? Yes, a lot of us are.

Dai | February 26, 2008 | Blog | Playstation 2 Wii Company Misc 
This blog details the progress of gamers trying to motivate Atari's repair of the online mode in DBZ TB3 (Dragon Ball Z: Budokai Tenkaichi 3). For those of you unaware, there is some horrific lag in the online mode- making it nearly unplayable. Needless to say, gamers all around are very angry. Are you?

Obviously this doesn't effect the PS2 version (it has no online). Since it was discovered and reported, Atari has been giving consumers the run around and trying to point the finger at Nintendo. However, Nintendo's made it quite clear the problem lies with Atari.

What's the truth? How can you help bring about a solution? Read and find out. Heh...
At this point, we're looking to apply pressure on Atari for a legitimate response by sending a surplus of requests. We are doing what we can, but your assistance would help us.

To help us, please tell Atari of your discontent, and desire for a significant response, through their Contact Form


What we know:
After making multiple contacts with Nintendo, Nintendo states that they know why the lag is happening, and they state that they have given Atari the information needed to fix it (see note 1 for a more detailed explanation).
Upon asking Atari about the fix prescribed by Nintendo, Atari informs consumers that it is a connection issue, and that consumers need to buy a wired network adapter to make the game playable (see note 2).
Most consumers doubt the practicality of Atari's solution, but many try it anyway; most consumers find little-to-no improvement, but a small number of consumers claim to have increased performance (see note 3).
Further contact with Nintendo regarding Atari's solution results in Nintendo representatives denying that Atari's solution is what Nintendo advised (see note 4).


What we think is true:
Atari's implementation of the networking portion of the game code is fundamentally flawed. Nintendo found the flaw and informed Atari of a way to fix it. Atari, not wanting to spend the money to have its developers create and disperse the code fix, declares that the fault rests on the shoulders of the consumer and that an added peripheral is necessary to make the game playable. In effect, we think that Atari is wanting to save money even if that means having a fundamentally broken product on shelves.


Why we think this is true:
First of all, it seems more than a little odd that Nintendo would tell Atari to tell its customers that the fault is in a bad connection, requiring a new piece of hardware to make things work, instead of simply telling the customers directly. Secondly, other games (which would seem to have higher connection demands) such as Medal of Honor: Heroes 2 (which handles 32 players on a single server) have very minimal, if at all existent, lag. Next, first hand experience with a wired network adapter, has shown little-to-no improvement in connection speed with the help of objective third-party tests. Finally, Nintendo itself has stated that the fix it advised is not to buy a wired adapter. Therefore, we have strong reason to believe that there actually are (viably fixable) flaws in the code that Atari simply doesn't want to fix.
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  • 0 thumbs!
    Dai | March 03, 2008
    I personally wonder how much Atari is even doing. Its not like we've seen much progress. Well, at least I haven't. Heh...

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