Leigh Alexander, of GameSetWatch, has recently written a blog regarding the bias and "fanboyism" that appears not only in the average gamer, but in professional reviewers as well ...

Game reviewers are taken to task often brutally if the readership catches even a whiff of bias. Lately, discussions of game journalism have revolved around whether reviewers should be “fully objective” or not – as if such a thing were possible. Game reviewers are cut of the same cloth as their audience, and having made their career out of it, might even be more likely than the audience is to have a few hairs rise on the back of their neck at the sound of the Hyrule Overworld theme, no matter in what context they hear it. They’ll never be able to completely resist the flood of positive association they feel when they see a familiar character, hear a familiar tune – a positive flood that can, and probably often does, influence a positive impression of a game.

In this Metacritic-driven era, then, where game companies must show high scores to their investors and where those scores determine their next moves, it’s love that makes the world go round. Fanboyism rules the video game industry.

I would like you to briefly indulge me by participating in an exercise. Remove all of the mascots and familiar faces from Super Smash Bros. Brawl, and replace them with original constructs. Notice, if you will, the somewhat clumsy user interface, the high percentage of total content that must be unlocked to be enjoyed, the complete lack of usability of the Wii controls, and the lack of significant graphical or gameplay progression over the previous generation. It's true that even then, you’d have a good game. But would you have a 10 game?
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  • 5
    GameFreak101 Mar 24, 08
    I'm scared to post an honest response for fear of being completely flamed.
    • 1
      Xenctuary Mar 24, 08
      BE QUITE YOU DONT KNO WHAT UR TALKING ABOUT U SILLY FANBOY!!
  • 4
    Seeker X Mar 24, 08
    quote
    a positive flood that can, and probably often does, influence a positive impression of a game.
    That one is pretty obvious. It reverts back to psychology too, how people usually agree with the majority, regardless of personal preference.

    quote
    Remove all of the mascots and familiar faces from Super Smash Bros. Brawl, and replace them with original constructs. Notice, if you will, the somewhat clumsy user interface, the high percentage of total content that must be unlocked to be enjoyed, the complete lack of usability of the Wii controls, and the lack of significant graphical or gameplay progression over the previous generation. It's true that even then, you’d have a good game. But would you have a 10 game?
    And this is a very intruiging argument to say the least.
  • 1
    Bale Fire Mar 24, 08
    He's got a point, which is why I generally don't trust reviews
  • 0
    Aussie Legend* Mar 24, 08
    I define a '10' game as being perfect in every way, with no complaints from anyone. That being said, Brawl certainly doesn't fit that criteria there does not deserve a '10' rating.

    I personally don't think that any game that is or will be created will ever be 'perfect'.
  • 0
    Storm Mar 24, 08
    IMO, the closest game to 'perfection' was another made from Nintendo, Legend of Zelda: OoT. This is an interesting article, and it's right. Even the professional reviews, as I've complained in other review topics of Brawl and such, are sucked into the hype, making their judegement biased.

    I can use the recent GameInformer as an example. Rainbos Six Vegas 2 and Army of Two were reviewed back-to-back, R6V2 getting a 9 (and a 9.5), AoT getting a 7 (and a 6.5). One highlight that GI gave R6V2 was praising it's Co-Op, whilst with AoT, they said it was a "buddy-game" over and over and over again. Mind you, R6V2 is basically the same as it's predecessor, with three or four more noticeable adjustments. Don't get me wrong, I'd definitely give R6V2 a higher rating than AoT (which did get a fair rating), but I couldn't help but notice the bias remarks on R6V2 to AoT when reading them over, conveniently next to one another.
  • 0
    black doom Mar 24, 08
    Good points all around. I won't deny that I allow my bias to influence my views, but I try (despite my dislike of Sony) to not allow it to bring down my appreciation of other things that don't have that advantage. Use everything to its strengths and use everything else for its weaknesses.
  • 0
    linkrox Mar 24, 08
    This is really true, if you make Brawl the same just take out the characters and replace them, no one would like it. Personally, I played Brawl and don't know what the big deal is about. It's the same as Melee with some more characters.
  • 2
    Moonrise Mar 24, 08
    When I tried to point out these very same flaws, I got flamed to hell and back again.

    I imagine people are leaving comments on that blog itself with some not so kind remarks as well. It's too bad really, because some of these things are just so glaringly obvious that you really do need to have a sort of "blindfold" on not to notice them, and it seems that really is the case for a lot of people out there.
  • 0
    black doom Mar 25, 08
    I would point out that part of Smash Bros is how unique it is, sure random characters might not make for as fun a game but we should that playing as your favorite characters, beating up your least favorites, and having a unique fight between characters who would never met under any other circumstances is very well complimented by the fighting style. I would suspect even the flaws are based part of the 'fan fest' feel of the game.

    I am European though.

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