7 Wonders II

7 Wonders II

"It’s extremely hard to trump a game designer’s concept when it did so well for its intended genre. For instance, developers have been releasing Tetris games for years, though very few have managed to come close to Alexei Pajitnov’s original (though, to be fair, we do like the multiplayer-oriented PlayStation Network edition). Likewise, everyone that has tried to copy PopCap Games’ Bejeweled has come up short in one degree or another. And that’s the case with MumboJumbo’s 7 Wonders II, which s..."

"Rather than providing some half-baked attempt at a story, the premise of 7 Wonders II is simply that players must travel to seven locations around the world, and help workers construct wondrous buildings, monuments and structures, such as Stone Henge, The Great Wall of China, Angkor Wat and the Shwedagon Pagoda. Instead of merely leaving it at that, though, upon reaching each location, historical facts are provided on each feature, such as how the chief mason that built the Taj Mahal had one ..."

"The Nintendo DS has no shortage of Match-3 Puzzle games, and so it would take either a great deal of confidence in a title, or foolishness, to bring such a game to retail in the UK given the associated costs of manufacturing the product. Thankfully, the former applies to Avanquest Software Publishing’s line-up for Nintendo’s handheld system, and with the success of title such as Jewel Quest Solitaire and Build-a-lot, few would doubt the publishers’ eye for a casual gaming Nintendo DS starlet."