"Game PR gurus often promise things that aren't always delivered in their final games. Often caught in the pre-release storm of hyperbole, hateful buzzwords and excitable press releases, the marketing men commit their games to features or mechanics the developers just can't live up to. In a world of 22 hour days, sleep deprivation and divorce-baiting deadlines, shit happens. That seemed to be the case with the following failed preview pledges. They all got talked up (sometimes outrageously), b..."

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