What does gaming have to do with Dopamine? With a dash of Psychology, Leviathyn.com's Travis Freese looks at brain chemistry and what video games do to affect it.
"The box that The Elder Scrolls III: Morrowind comes in boasts that the game has “Over 300 hours of gameplay”. I presume that the publisher Bethesda considers a 300 hour game to be a good thing, but all I think when I look at the box is I’m going to die in a few decades; I don’t have time for this. When you add in that Elder Scrolls IV: Oblivion packs in a good 100 hours of content too, playing these games is like working a full-time job."
"There’s something about certain games that naturally draw me in. This is considerably easier with any sort of RPG that involves decisions and progression that allow you to influence not only your character, but the actual game itself. I’ve spent so much time with these games because I’m able to make the character my own, affect the environment, and play the game almost exactly how I want to play it."
In this week's edition of New Challenger, Default Prime columnist Chris Stewart felt compelled to complete this piece discussing game bugs and glitches after being assaulted by Dead Island's launch issues.
"As we make our way through 2010, what better thing is there to do than to take a look back at the last ten years, browse over the RPGs released during that time and talk about them? Of those RPGs, which were the most notable? Which were the ones that set the scene for the decade and which of those should be forgotten?
No really, does anyone have any better ideas because we're all out of them.
For our purposes, we'll officially declare 1st January 2000 as the opening of this decade. Tech..."

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