"I always laugh when I hear a gamer say, “I don’t watch TV.” While those people clearly don’t understand that the best non-interactive content is on television, game developers most certainly do.
For several years now, television has had a growing influence on the game industry, which has begun to realize that the Nielsen leaders should be considered more than fodder for licensed gaming. The Lost, 24, Alias, Buffy the Vampire Slayer, X-Files and Prison Break video games were, if nothing else,..."

Last year, Yahtzee reviewed one of the more disappointing horror titles of this generation: Alone in the Dark. But while he calls it "one of the few games I can think of that fails at every turn," Yahtzee can't help but have a "strange affection" for it. So what is the tragedy of Alone in the Dark? Go to the source to find out.

Ever thought about a game series and how they should've just quit before it became embarrassing? Well here's an article that points out many games that should've just stayed down and out the first time rather than attempting a comeback. From horror to fighting, fighting to erotic Japanese games, this list comprises a diverse set of games that should never have been continued for the shelves.

"The release of Project Natal prior to the year’s end was once again confirmed, along with the fact that it will work with all existing Xbox 360 consoles. Further discussing new ideas, an interesting proposition was mentioned in the fact that Microsoft is considering allowing gamers to purchase a game on Xbox 360, and play it on their PC. Would this fantastic suggestion ever come to light in the retail space, however, Electronic Theatre would be very surprised indeed."

"Orson Welles, Stanley Kubrick, Stephen Spielberg. Each of these men changed cinema in their own way. Welles showed us what a masterpiece truly is. Kubrick showed us that space could actually be boring, and Spielberg showed us how to destroy a franchise and a reputation in one fell swoop. If there is one man whom deserves to join these three directors in the annals of history, it is indeed Germany’s own Uwe Boll."

"Video games allow us to enter worlds and scenarios in which we couldn’t possibly take part in in the real world. You may battle aliens on a distant planet. Or you may fight the Reich in a WWII shooter. The possibilities are endless, because what can be done in the realm of imagination is endless. So why do we continue to return to the same enemies that we’ve killed thousands of times before? The straightforward answer? Because they’re safe."

Jim Sterling of destructoid.com types about how the evolution of survival horror games has run them into the ground. This isn't the only speculation of recent times about the genre, with What happened to survival horror? and Survival Horror - Does it even exist anymore?. This blog is just one more look into how the genre is dying off.

Read on to see how the generations have been adding to the dragging down of the survival horror genre.

"There's something special about being on the edge of your seat, realising you need to change your underwear for the second time in an hour and trying to remind yourself (unconvincingly) that it's just a game. I mean, what kind of sissy would be scared of a game?

As it turns out, a lot of us. And more to the point – we like it. The horror genre, more specifically survival horror, has delivered an array of classic titles and, like a fine wine, has matured to near perfection. With the upcomin..."