Part two of a rant that I posted last week. I'm ranting about stereotypes in the MMO Genre that do more harm to games than good. I also take the time to point out games that are smacking these tropes in the face. You should definitely read part one before reading part two.

Not everyone has what it takes to be a criminal in the newly relaunched APB: Reloaded. Gamers First's MMO requires skill, tactics and teamworks and the Bright Hub guide just might help with that.

MMOs are all the rage right now and some companies are actually looking to elevate the game with some interesting new titles, including The Secret World and Black Prophecy. This list features some of the games worth playing in 2011.

"The closing of All Points Bulletin’s servers so soon after launch was a sad day for all, but developer Hi-Rez Studios has come through with a silver lining of sorts: a 30% discount on their MMO, Global Agenda."

There are far too many MMO's being made everyday for the PC. Some are good, few are great, most are awful. Here is a look at some of those MMO's that had a short life in our gaming world.

"This week's episode, as you may have guessed, has a healthy dose of Halo: Reach talk. We delve into the multiplayer, campaign, co-op, and making female spartans with nice butts. After all that we bring up Space Invaders Infinity Gene, Star Wars: Empire at War, and more.

NOT as usual the whole crew will bring up news articles, mostly pertaining to TGS. Then we answer an "astounding" three e-mails, and debate pie and cake."

APB seemed doomed from the start. Plagued by a nimber of problems. It should not be a big surpise that it's servers are closing. Read the article for details.

All the muck that's fit to rake for the week of August 16th through the 20th. A few announcements in the storm of Gamescom, like Xbox Live on Windows Phone 7, a PS3 Move bundle with a huge 360GB HDD, and UDraw-- a Wii peripheral. Also, PS3 Hacked, UK's RealTime Worlds tanks, and an awesome trailer for Atlus' forthcoming Catherine.

Realtime Worlds, developers of APB and Crackdown, has now entered administration.

Edge has since confirmed that Realtime Worlds has indeed entered administration after receiving word from a representative for the company.

During a report which was given out this morning it confirmed that Realtime Worlds has made several staff redundancies.

The developer which confirmed this also admitted that he was expecting some redundancies within the developing studio.

"In this week’s episode of Spawn Kill’s official podcast, Eric, Rebecca, and Dana get together to discuss some recent news which includes Hulu Plus, PSN+, and the California Video Game Law that is headed to the U.S. Supreme Court. We let you in on how we feel about California’s Law which is intended to prevent minor’s from purchasing M-rated games, an issue that is sure to spark conversation. We also spend a bit of time discussing some of the games we’ve been playing which includes APB, Toy St..."

"The facade fades, and unless Realtime Worlds fixes the game’s issues with more mission variety or some non-player characters to combat, they will likely see many struggling to find an excuse to purchase their game, or to continue paying once their first 20 hours are up."

"APB has aspirations beyond that of the traditional MMO. Yes, combat and tricking out your avatar with the latest gear is important, but APB encourages players to make distinctive reputations for themselves. That can be a tricky concept in most MMOs, especially when the troll standing next to you can double as a clone, right down to the hairstyle, face, and skin-tone."

"The good news is that all the micromanaging details associated with character customization and upgrading has made the cut into APB, along with the real-time action of a standard console-based shooter. The bad news is that both aspects of the game are lacking in some way and ultimately All Points Bulletin feels like Realtime Worlds bit off more than they could chew."

"When it comes to the annual convention known as the Electronic Entertainment Expo or E3 for short, there’s only one thing that draws the attention of male gamers more than big name exclusives and the big hardware rivalries. Those attention grabbing fixtures of E3 are criticized by some and loved by others, but always known by their adopted name of “Booth Babes”. E3 2010 was no different than most years and was packed with some of the best “Booth Babes” seen in recent conventions."

"Summer is here at least in theory, since practically the weather is still awful, which means that we’ll have to spend more time inside, playing computer games. And if you’re starting to get bored with the games you’re playing already, you should not worry – there are a bunch of hot new titles being released in June 2010 for the PC and you’ll certainly have reasons to go on a spending spree!"

"RealTime Worlds' massively multiplayer cops and robbers game, APB (All Points Bullentin) has been in development for about five years now and was originally scheduled to be released for the PS3 and Xbox 360 as well as the PC. The console version were eventually pushed to the side so that the team could concentrate on the PC edition of the game. RealTime still plans to bring the game to the PS3 and Xbox 360 eventually but says it will have to be "a different game.""

"Around two months from now you'll be playing APB. Realtime Worlds and EA announced today that the action packed game, where Criminals fight Enforcers on the streets of San Paro, will release on June 29, 2010"

"On that note, the “society” aspect of APB is paramount. The game’s two sides, Enforcers and Criminals, are constantly at war, with Criminals gaining points by committing crimes against civilians and Enforcers waiting for a literal A.P.B. to start a mission. If a group of Criminals are seen mugging innocents, Enforcers are sent to the scene, with the winner walking away as the victor of the mission. If the Criminals wipe out their would-be dispatchers, more are sent, in a play on the Grand The..."

"Realtime Worlds, the leading British independent video game developer behind APB: All Points Bulletin, have just completed a significant relaunch of www.apb.com. Bursting with brand new videos and an unprecedented level of detail on everything from vehicles to weapons to the living world of San Paro itself, www.apb.com is the perfect place for prospective Enforcers and Criminals alike to whet their appetites ahead of the launch."

"These days there aren’t many game experiences that you can’t get on either a console or a PC. The only thing that hasn’t managed to cross system lines up until now is the MMO genre. It’s been attempted once or twice, most notably with Final Fantasy 11, but it has never caught-fire and become hugely successful – as it is on the PC side of things. There is millions of dollars in the MMO genre and developers everywhere are scrambling to figure out a way to create the first big-time MMO for the X..."

"Realtime Worlds has proudly unveiled its latest office space with an open evening earlier this week. The 8,000 sqft premises in addition to its existing 26,000 sqft location allow the company to continue to grow towards a successful APB launch in early 2009, currently standing at 265 in Dundee, with that set to grow to in excess of 300 by the end of the year."

"Suggested to be limited to only four players per game-established set-up, with Realtime Worlds’ on-hand representative extremely cagey when pressed as to whether this would be upped in the final release, the matchmaking will call upon players in the local vicinity to take part in one of the many action sequences player can embark upon. The example given was that of a single criminal stealing a car. Should this criminal be a newcomer, with current records providing evidence on an inexperienced..."

"Further to the extensive conference line-up was the opportunity for both press and attending public to sample some of the latest titles, along with a handful of yet-to-be-released games. Eidos proved to be on good form, as seems to have been the case more-often-than-not recently, showing both Mini-Ninjas and Batman: Arkham Asylum on Xbox 360."

"It seems that APB’s chances of making it to the Xbox 360 look grim from what we gathered at the Edinburgh Interactive Festival today.

We had a quick question for a representative from Realtime Worlds who, when asked about the 360 version of the game, shrugged his shoulders and would only clarify the PC release in Spring 2010."

"Joshua commented “I was drawn to Realtime Worlds because they had the expertise and experience to deliver on their ambitious goals. I am very pleased at the chance to be a part of Realtime Worlds, to help ship APB, and to be working with the tremendously talented people here focused on the vision of creating great games.”"

"Dundee-based Ruffian Games would much rather talk about Crackdown 2 than David Jones, but sadly it’s not that simple. The founding head of Realtime Worlds confessed this month to being “a bit miffed” at Microsoft’s choice of developer for the sequel: Ruffian isn’t just on his studio’s doorstep, but home to many of his former employees. From Redmond’s angle, though, surely that makes it the perfect choice, especially when so much of its workforce was instrumental in building the original. Afte..."

"The videogame developers’ plans for growth are set for it to continue to considerably more than 300 employees by early 2010 when it will have launched its next title, formally revealed as set to be published by Electronic Arts at this year’s Electronic Entertianment Expo (E3) earlier this month, APB."

Realtime Worlds has released some new screenshots for their upcoming Gangs vs Enforcers MMO, APB. The game has no set release date but a late 2009/early 2010 window is not out of the question.

"Duthie adds “Many companies have laid off large numbers of talented staff in recent months and we see GDC as a great chance to tap into that talent pool. With the economy the way it is, many people don't want to think about committing to a permanent move, so what we're offering is a number of contract positions for folk to come to Scotland, help us to a successful launch of APB, and then reassess their options when the economy is hopefully in better shape. We can take care of work permits pro..."

"Games industry veteran Paul Conry - who is 100% Denki - has joined the company as head of Denki’s new test team. Paul will oversee test and quality assurance for all of Denki’s current and forthcoming projects. Paul has worked with games companies including Mucky Foot, Lionhead, Broadsword Interactive and Realtime Worlds, for the last three years. His credits include titles such as Fable, Impossible Mission, Blade 2, Super Fruit Fall and APB."