"On that note, the “society” aspect of APB is paramount. The game’s two sides, Enforcers and Criminals, are constantly at war, with Criminals gaining points by committing crimes against civilians and Enforcers waiting for a literal A.P.B. to start a mission. If a group of Criminals are seen mugging innocents, Enforcers are sent to the scene, with the winner walking away as the victor of the mission. If the Criminals wipe out their would-be dispatchers, more are sent, in a play on the Grand The..."

"Suggested to be limited to only four players per game-established set-up, with Realtime Worlds’ on-hand representative extremely cagey when pressed as to whether this would be upped in the final release, the matchmaking will call upon players in the local vicinity to take part in one of the many action sequences player can embark upon. The example given was that of a single criminal stealing a car. Should this criminal be a newcomer, with current records providing evidence on an inexperienced..."