"The facade fades, and unless Realtime Worlds fixes the game’s issues with more mission variety or some non-player characters to combat, they will likely see many struggling to find an excuse to purchase their game, or to continue paying once their first 20 hours are up."

"The good news is that all the micromanaging details associated with character customization and upgrading has made the cut into APB, along with the real-time action of a standard console-based shooter. The bad news is that both aspects of the game are lacking in some way and ultimately All Points Bulletin feels like Realtime Worlds bit off more than they could chew."