"So the big release season is just beginning, and those of you with deep wallets are rushing around pre-ordering every top game before each emerges onto store shelves.
"But what about those who can only afford maybe one or two new releases, or maybe none at all yet? There’s a global economic slowdown on after all.
"Well at OXCGN we’ve decided to put ourselves in the game Animus and go back in time to discover what titles we enjoyed this gen that you should be able to get for cheap (and..."
"Donkey Kong Country. Killer’s Instinct. Conker’s Bad Fur Day. Banjo-Kazooie. These are some of the games that spring to mind when someone mentions Rare, the British developer whose name used to be—back in the days of Super Nintendo and the N64—more or less synonymous with superb quality."
"A lot of games have them and a lot of them are annoying. We're of course talking about side kicks in video games. Whether your favorite genre is the classic platformer or you're more into hardcore action shooters, chances are you've had an annoying side kick at some point. We run down our top five worst side kicks of all-time. It's not likely that you'll agree with them all, but you're certain to remember how some of these number twos bugged you at some point."
"I feel any good villain deserves a good rhyme. Here’s one I made for Gruntilda the witch:
There once was a witch named Gruntilda
who sat high atop a big hill-da.
Tooty’s beauty she’d take
and rhymes she would make,
because she’s an evil, angry witch and isn’t a very nice person at all.
I just wrote that right now. Proud of me?
Anyway, that’s enough of me trying to be poetic, creative, and post-modern with my—er—posts. Let’s just cut to the good stuff.
Gruntilda is a kickass vi..."
Chad Concelmo of destructoid.com has typed up an ode to Banjo-Kazooie in due to the the new game for the Xbox 360, Banjo-Kazooie: Nuts & Bolts.
They managed to make a comprehensive reflection upon what we now see as the original Banjo-Kazooie. They listed everything that was great, why we as gamers loved it.
It's not a suggestion that the new game won't be great. On the contrary, they state "I have high hopes for Banjo-Kazooie: Nuts & Bolts". They do, however, feel that the vibe or char...
"The United Kingdom has a rich and robust history of software development - bedroom coders and small shops produced some of the most graphically advanced games for primitive systems like the ZX Spectrum and the Commodore 64, and modern studios like Rockstar North are responsible for some of today's biggest hits. One developer that has always led the way on the British Isles is Rare. Founded in 1982 by the brothers Tim and Chris Stamper, the wee company produced games as fast as they could for ..."
"Banjo Dev Diary 2: Banjo and the Giant Robot
Hello, Banjo fans.
Ive continued to play the game over the last couple of weeks, and the improvements between builds are getting more and more dramatic. For example (and this could turn into an awfully long list), the games opening has now been fully populated and animatedyoull see various contraptions flying and driving around Spiral Mountain dynamicallythey dont follow a set path, so no two presentations of the opening scene will be 10..."

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![Box shot of Banjo-Kazooie: Nuts & Bolts [Europe]](http://i.neoseeker.com/boxshots/R2FtZXMvWGJveF8zNjAvQWN0aW9uL1BsYXRmb3Jt/banjokazooie_nuts__bolts_frontcover_small_UCWbGw55JuMRDmu.jpg)