Lisa Foiles was an actress on the Nickelodeon show All That during her teen years, but is now better known as a gamer and one of Kotaku's celebrity columnists.
In a recent interview with original-gamer.com, Foiles discussed how she became a writer for Kotaku, what it's like being a female gamer and a columnist on a game site, and the hate that she has recieved.
Go to the source for the full interview.
"Mark Hamill unleashes a fiendish cackle that simultaneously sounds like skin ripped from flesh and fingernails dragged across corrugated iron. If the bowels of hell have a soundtrack, this is it.
But the actor's descent into madness is only momentary and for anyone familiar with Batman: Arkham Asylum, it is all too familiar. In rehearsing his role as Joker, Hamill would laugh to himself in his car: a practice, he jokes, that wasn't so unusual in Los Angeles."
So Batman: Arkham Asylum was a success, but what do Rocksteady think now that the hype has died down? In a recent interview with CrispyGamer, Rocksteady discuss how happy they are with fans' reactions the game, their roles in making the game, their favorite and least favorite parts, what they will change for the sequel, and so on.
Go to the source for the full interview
"There are "too many games out there that deliver lots of average content," Hill tells us in an in-depth new feature interview on the critically acclaimed superhero title, and rather than risk that, he explains how the team was able to ensure a focused feature set that felt well-polished.
Hill explained why the UK-based independent developer chose not to have driving or flying sections in the game: "Some of the things that we really wanted to achieve were for Batman himself, so we didn't w..."
"When quizzed on the possibility of more support for social networks and iPhone releases, Livingstone simply replied with a reinforcement of Eidos’ commitment to “exploring all platforms”, and creating “platform specific experiences”. He then denied a seemingly left field question about Rocksteady acquiring the Hitman licence, stating that it was “absolutely not true”, and “pure speculation”. Given that IO Interactive retains the development rights to the franchise, Electronic Theatre would be..."
At this year's Comic-Con International, Neoseeker got a chance to speak with Batman: Arkham Asylum director Sefton Hill, of Rocksteady Studios in London.
We've already seen / heard a lot in terms of gameplay, but what's Batman without a psychological mind-*bleep*? Hill teases at some story-driven twists throughout the game, and explains Rocksteady's mentality behind creating a true Batman experience.
Mark from OzBoxLive goes to E3 and gets a one on one interview with the Game Director of Batman Arkham Asylum and finds out a few unique features of the game.
"CBR is back with our continuing series of interviews with the team behind the upcoming “Batman: Arkham Asylum” game. Over the past few months, we have spoken to Senior Producer Nathan Burlow and Writer Paul Dini, who gave us some insight into how the project came together and what the game's storyline will be. This time around, we will be focusing on how the creative team approached the art design of “Batman: Arkham Asylum,” and what influences they drew from in putting together the look of t..."

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![Box shot of Batman: Arkham Asylum [North America]](http://i.neoseeker.com/boxshots/R2FtZXMvUEMvQWN0aW9uL0FkdmVudHVyZQ==/batman_arkham_asylum_frontcover_small_AC6xHoVkuXe4I4N.jpg)