"Crackdown 2 has a unique and interesting system where the time of day governs which enemy will roam the street. During the day The Cell will fight for control and patrol the streets. As soon as the sun is down the Freaks emerge from underground and form in massive numbers on the surface. Both factions offer up unique challenges, the Cell, which usually consist of fewer numbers, are heavily armed and will attack you from various sides. The Freaks swarm the player and overwhelm them with their ..."
"In the vertical, free-form world of Pacific city, tensions are high and escalating exponentially between the Agency and its opposing factions, the Cell and the Freaks. Returning to Pacific City as an advanced Agent, you’ll be judge, jury and executioner as you reclaim the city and eliminate all threats"
"It has to be said though; in some departments, it felt like no improvement was made (gameplay, co-op design) or as if the game took a step back rather than forward ( character design). That being said, I have no interest in playing the game’s single-player, and even though there wasn’t much keeping co-op players together, I still look forward to blowing things up with my friends over Xbox Live. I think Crackdown fans will be entertained, but they may not be receiving the sequel that they are ..."

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![Box shot of Crackdown 2 [North America]](http://i.neoseeker.com/boxshots/R2FtZXMvWGJveF8zNjAvQWN0aW9uL1Nob290ZXI=/crackdown_2_frontcover_small_n8YV5oLcrookhjr.jpg)