"Dante’s Inferno may have borrowed more than liberally from a few other video games on the market, but you can’t deny that the title did a fine job of crafting a detailed and spectacularly imagined world loosely based on the writings of Dante Alighieri. The game was a fast-paced and shockingly brutal action title from the creators of the well-revered Dead Space, and one that seldom failed to deliver in raw intensity. Now the crew at Visceral Games is getting ready to unleash a whole new chapte..."

"So far the reaction to Dante’s Inferno from both gamers and critics seems to be the very definition of polarized. Some love how the game adapted the classic poem by Dante Alighieri while others really didn’t dig the thematic choices it made along with the gameplay which is like a scaled back version of God of War.

But the one thing that everyone agrees that the game did an excellent job with was the voice acting. Featuring a relatively small cast of characters, at least by today’s standar..."

"He also downplays God of War questions, claiming many titles influenced the game from the early stages. "The thing that was important was to build a really great and responsive combat system. It's a video game at the end of the day, and we wanted to make sure the combat felt great."

It was important for the system to be responsive, to flow from move to move with plenty of cancelling so you were never locked into long attack animations. "When you do something with the controller, the hero ..."

"A chat with a couple of the designers behind Visceral Games' (Dead Space) upcoming literature adaptation Dante's Inferno revealed much about the game. Tthe decisions behind it, difficulties in making it, and the naysayers slamming the commercialization of such a precious work -- it's all here. Lead level designer Mike Cheng and lead combat designer Vincent Napoli were the folks on board for the Q&A session. Interestingly, Napoli spoke very little, quite possibly a testament to the game's focu..."

""Wayne Barlowe is the artist behind EA’s forthcoming Dante’s Inferno. He is the son of natural history artists Sy and Dorothea Barlowe and launched his own professional career in 1979 with his self-generated book, Barlowe’s Guide to Extraterrestrials. From books to paintings to television and film, Barlowe’s artistic exploits are widespread.""

Justin Lambros, the Senior Producer for the PSP version of Dante's Inferno, sits down and talks about how they will try and make the PSP version just as if you're playing it on a console. He also explains how important it is to capture the scene of hell and talks about how it will show up in the game, which is coming out next year.

Video is in the source.

Stig Asmussen, a dev working on GOW3 has spoken out about EA's new game Dante's Inferno. He hopes that the game is a threat to God Of War 3 because he wants to see more great games of the same genre. He also said that Ex members that worked on previous God Of War games are currently working on Dante's Inferno and he hopes they build a great from great literature.