"One of the interesting dynamics of the game involves line of sight in combat. When first venturing into the goblin area, a few arrows came from seemingly nowhere. Since the arrows were protruding from the front of the avatar’s body, it was easy to ascertain the direction they had come from. So, without seeing the attacker, the next step seemed logical – duck behind a tree and peek out to spot the enemy. Easy enough to do in first-person mode when the controls work well to that end."

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