Marc from Pixelated Sausage comments on his initial experience with Dead Island, including a list of "Fun Facts." Did you know a box of apples only contains one--maybe two--edible apples?
Gives a review on what he deems the positives and negatives based on a hands on experience, interesting to note was the sense of movement is said to be a bit clunky at the moment. Hope that's fixed come release time.
"Ever since a haunting trailer of a little girl running from a pack of zombies hit the net, attention has been focused on Deep Silver’s Dead Island like a laser point on a rotting zombie head. We saw it back at GDC, and the fusion between Borderlands-esque co-op, open world gameplay, and first-person perspective coupled with a Dead Rising sense of item and weapon resource is a compelling concoction."
"Dead Island's concept is promising, but risky. After all, some have tried to do it, but none has gone so far with this much competence. But with Techland's experience in this particular genre, as well as armed with promising features that have been previously disclosed, Dead Island promises to prove that the concepts can be well spent."
"Article Excerpt:
"It's no secret that Hamsterfist loves Zombies. Zombie movies, zombie books and zombie games, I can't get enough. But how much is too much of a good thing? Well if the product is good, there is no such thing as too much. However there is gluttony of Zombie games heading towards the PS3, Xbox 360 and PC and I doubt very much all will be good. Here is a small sample of upcoming zombie games, divided in two different groups. Those that might not be good or even end up gettin..."

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![Box shot of Dead Island [North America]](http://i.neoseeker.com/boxshots/R2FtZXMvUEMvQWN0aW9uL0FkdmVudHVyZQ==/dead_island_frontcover_small_45YVqdXeVZcO3rn.jpg)