"The whole point of the first Dead Rising was that there was hundreds of zombies. Because they were slow, and stupid, and slow, it was the sheer weight of numbers that provided not only the challenge, but the enjoyment. Zombie survival fantasies don't involve evading/killing 2 zombies, they involve evading/killing thousands of them.

You know how many zombies I saw on-screen at one time? Six. Six zombies. And that's not in a room, or a store, that's across the massive concourse at the start ..."

At GamesConvention 2008, Kotaku got their hands on a demo of Dead Rising: Chop Til You Drop for Wii ... and they were thoroughly disappointed, claiming that so many things have been cut out during the conversion from 360 to Wii that the "hobbled" Wii version "can't begin to approach the level of polish, complexity, and the overall experience of the original".

(go to soure for full article)

Discuss in the Dead Rising forum