"I still never saw more than a dozen zombies at any given time, and zombie corpses melt away upon death to keep as much of the Wii's limited resources available as possible. Now, provided the timeline of Chop Till You Drop remains the same as its predecessor, the mission we played is very early in the game and before the mall becomes truly overrun. Still, it was rather unimpressive and I've never seen anything anywhere to suggest that this is not the standard throughout.

So few zombies migh..."

"When we first heard about Dead Rising: Chop Til You Drop we had a number of questions about how the Wii would be able to handle the previously 360-exclusive title. The original iteration featured hordes of zombies, next-gen graphics, and a host of side quests that all fit well with the hardcore user base that dominates the 360 platform. Obviously, the Wii just wouldn’t be able to handle the same level of detail and chaos that we enjoyed in the original. And that’s where Chop Til You Drop come..."

At GamesConvention 2008, Kotaku got their hands on a demo of Dead Rising: Chop Til You Drop for Wii ... and they were thoroughly disappointed, claiming that so many things have been cut out during the conversion from 360 to Wii that the "hobbled" Wii version "can't begin to approach the level of polish, complexity, and the overall experience of the original".

(go to soure for full article)

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It was reported yesterday that the Xbox 360 zombie survival horror Dead Rising will be ported to the Wii by Capcom. More details have surfaced today after translating the article in Famitsu that had announced the game.

The Wii port will be titled Dead Rising: Zombie Sacrifice, and will have the same basic premise: protagonist Frank West is in a zombie-infested mall, helps survivors, and battles the zombie hoards. The major changes to the Wii version will be to the story structure and the...