"This isn’t the only time EA have attempted to sell out to their loyal fans to gain a quick buck. Look at Dante’s inferno, a game that was based on (to some people) some very sensitive material in terms of religion. EA dedicated thousands if not millions to marketing this game which would hopefully be an artistic masterpiece. In the end it never became this and the marketing campaign was equally as bad."
Leviathyn.com's Dean Martin looks into the achievement craze. Is it good for gaming? Also, could we possibly see a unified points system for gamers in the future?
Leviathyn.com's Jonathan Posch looks at some of the single player franchises that have added multiplayer after their first or second iterations. Which did the deed fine? Which ones sunk the ship? Not all of them succeeded.
"It came to me recently as I was nobly contemplating the night sky, searching for the gossamer touch of inspiration, that I have been writing New Challenger for over a year now. I feel like this warrants some sort of celebration, so I decided that I would go back to the original reason I started writing about videogames in the first place: love."
Gears of War has, literally, the worst writing in gaming?
Well it's easy to argue that it's far from the best, but the worst? Lindsay Bell Chambers digs deeper into the fray and churns out some interesting information on Chuck Beaver's verbal vomit earlier in the week.
"On March 22, 1996 Capcom gave birth to a brand new genre with Resident Evil. Believe it or not, Survival horror and Resident Evil just turned 16 years old. Regardless of how you feel about the genre in general, it has come a long way. The dark atmosphere and grisly content in the original Resident Evil games put players on the edge of their seat with slow pacing and fixed cameras. Coupled with the pretty prerendered environments, Resident Evil created a spooky atmosphere on the now infamo..."
"Horror is a genre I never really explored in video games, but with the recent announcement of Resident Evil 6, I decided it would be rude not to talk about it. Most of my experience up until recent years was the terror of corrupted data, the fear I might somehow die before I reached the next save point and the concern that maybe, just maybe, I’d spent money on the wrong game and would have to spend the next few weeks exploring a terrible glitch-ridden world that bored me to tears. However, I ..."
Tonight is Halloween and if you are finding yourself a little bored with the traditional movies, here are five spooky video games to play in order to honor the Halloween spirit.
With Halloween quickly approaching, PushStartSelect takes a look at the 5 games that could best get you in the spirit of the holiday, while possibly freaking your friends out.
"All it took was EA CEO John Riccitiello saying "That excludes Dead Space because I think it will probably take Dead Space 3 before we get into that five million unit cadence versus say three, four.", and I had motivation and an excuse to talk about what I want Dead Space 3 to include. I really enjoyed Dead Space 2, and I judged it deserving of an 8/10 when I reviewed it upon release. However, I am a gamer, which means no matter how much I enjoy something I am never truly satisfied and always ..."
It use to be one of the most popular genres in the video game industry. Over the past few years the once lost horror genre has started to make a come back. Check out the full story to hear an opinion on the current status of the horror genre. Cheers!
"When I say that piracy is not tackled positively this is because I do not count cramming every form of DRM (Digital Rights Management) known to man onto a disk to the extent that you must be connected to the moon's Wi-Fi hotspot to play and that the disk is registered to your tongue print. DRM is basically the methods of preventing games to be copied, ranging from a simple CD Key to some of the more extravagant methods. It can frustrate gamers, and more often than not the gamers that are bein..."
"The biggest offender is the Call of Duty series. $15 for 3-4 multiplayer maps. That just makes me laugh, then I get sad because there are people out there that actually buy it. And that is the reason why they charge that price. They KNOW they can get it because the same people will mindlessly open their wallets and snag the new content. (Just a quick mini rant on Map Packs in general. A rant inside a rant? Talk about mind blowing. Depending on how a map pack is implemented it can completely r..."
A quick look at how much the pre-order DLC codes from the recently-released PC, Playstation 3 and Xbox 360 game, Dead Space 2, are worth on auction sites like eBay.
"Brilliant isn’t it? If you think that this is the case, then you are in fact twelve years old. At least, according to the commenting portion of the internet you are. Personally, I am not twelve years old and I still loved it. I was already planning on buying Dead Space 2 so it is not actually going to make me buy the game, and the simple premise of mothers not liking it isn’t going to make anyone over the age of twelve buy it. But that does not mean the advert is aimed at twelve year olds, es..."
"Let's face it; Metal Gear Solid 4 was basically a film anyway. If ever an example is needed of a game that gives more time to cut scenes then it does to gaming, MGS4 is it. Did that make it a bad game? No. And that fact in itself proves that Metal Gear Solid could be the basis for a fantastic film."
"If you’re a fan of snowboarding, there’s little doubt that you remember what it was like to play SSX for the first time. The thrills, the trick system and the curvaceous course designs were out of this world. It was a game that took a piece of Tony Hawk and combined it with the finest racing mechanics to produce an experience that would be remembered for years to come."
"There was a great moment, 12 years ago, when the tension and the terror had finally taken its toll, and I was forced to put down the controller and walk away from what turned out to be the scariest game of the ‘90s: Silent Hill. This was the first – and only – time in my life in which a game was so scary, and made me so agitated, that I physically and emotionally needed to take a break. It was a huge accomplishment in game design, and I haven’t had that feeling since. Not while playing a game..."
"After watching this rather dismal E3, I’ve come to terms with something I’ve been denying for several years: survival horror—my favorite genre in all of gaming—is on its deathbed, and despite all of my false hope, I realize the time has come to write the eulogy.
It hit me when Sony showed the trailer to DEAD SPACE 2. Now, unlike most people, I wasn’t a huge fan of the original (I know, sue me) precisely because I didn’t find it scary. Creating a loud, bombastic soundtrack and covering the ..."
"Video games have much in common with movies when it comes to scare tactics. Both rely heavily on music and sound effects to create suspense and atmosphere. EA Redwood Shores' 2008 sci-fi horror gem Dead Space is a prime example, taking home awards for Audio of the Year and Sound Design of the Year at the seventh annual Game Audio Network Guild Awards. And, as anyone who's played the game can tell you, those awards are richly deserved. From the disturbing audio logs of the U.S.S. Ishimura's cr..."
"Almost ever piece of media, if it sells well enough, will warrant a sequel in some way, shape or form despite the very real underlying need for consistently new content. When Halo was originally designed, it was created as an RTS, for the Macintosh. Well, jump ahead a decade later and Halo has become a monstrous franchise that has brought gamers the world over to their knees and the RTS elements it was build on have gone into Halo Wars. But, when a publisher or developer decides that it is be..."

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![Box shot of Dead Space 2 [North America]](http://i.neoseeker.com/boxshots/R2FtZXMvUEMvQWN0aW9uL1NwYWNl/dead_space_2_frontcover_small_JVN5QXz0T7apJrv.jpg)