"People like to know the big names behind a game. Cliff Bleszinski, Shigeru Miyamoto, Will Wright - these are guys who deserve some major respect for the things they have done for games. However, for every fantastic title, there are often hundreds of people who helped make those games what they are. One area often overlooked is the soundtrack, the musical backing behind any strong title."
Issue #3 of the new hit magazine, The Luchazine, is here! Featuring interviews with Carrie Gouskos (Producer, Warhammer Online) and Dino Ignacio (Lead UI Designer, Dead Space 2), you'll also get numerous reviews for recent titles such as StarCraft II, Persona 3 Portable, Limbo, Monkey Island 2 Special Edition, and more! Plus: SSFIV highlights at EVO, an RTS retrospective, games that need HD remixes, and a bunch of other awesome stuff you don't want to miss!
"Rely on Horror: It’s been brought up that Dead Space was going to ‘up-the-action’ if you will. Now some say this is because the original game was just too scary, or hard. We acknowledge that Dead Space was, and still is, pretty scary—but that’s what keeps websites like ROH in business and is a big part of the game’s appeal. What made you want to have a bigger focus on action? Is there anything that you can say to the players out there who might be worried that the series might be losing i..."

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![Box shot of Dead Space 2 [North America]](http://i.neoseeker.com/boxshots/R2FtZXMvUEMvQWN0aW9uL1NwYWNl/dead_space_2_frontcover_small_JVN5QXz0T7apJrv.jpg)