"The game is surprisingly complex in its paper-scissors-stone premise; revolving around the Dungeon the player creates in every aspect. Buying Rooms for the Dungeon attracts new monsters, with the decisions of which Rooms and their arrangement drastically altering the quantity and types of enemies that will appear. Battling monsters leads to money and items, which in turn lead to more Rooms, better equipment and ingredients for Meals. Meals improve your characters stats, allowing you to battl..."

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![Box shot of Dungeon Maker: Hunting Ground [North America]](http://i.neoseeker.com/boxshots/R2FtZXMvUFNQL1JvbGUtUGxheWluZy9GYW50YXN5/dungeon_maker_hunting_ground_frontcover_small_UBiNQXoxWshM7bA.jpg)