"The box that The Elder Scrolls III: Morrowind comes in boasts that the game has “Over 300 hours of gameplay”. I presume that the publisher Bethesda considers a 300 hour game to be a good thing, but all I think when I look at the box is I’m going to die in a few decades; I don’t have time for this. When you add in that Elder Scrolls IV: Oblivion packs in a good 100 hours of content too, playing these games is like working a full-time job."
"There’s something about certain games that naturally draw me in. This is considerably easier with any sort of RPG that involves decisions and progression that allow you to influence not only your character, but the actual game itself. I’ve spent so much time with these games because I’m able to make the character my own, affect the environment, and play the game almost exactly how I want to play it."
"A lot of people would love to venture into a world like Elder Scrolls with a bunch of friends, competing in tournaments, traveling the world and fighting off dragons. Get a closer look at what an online RPG version of the Elder Scrolls would be like in this edition of the Most Wanted MMOs."
Game locations are everything, they add depth, color, and tension to games, so I decided to go over a few of my favorite landscapes from the past years. Two rules apply, 1. Only one selection per series, and 2. they're from current gen systems. What are yours?
Daav from NoobFeed.com goes over all the winners in the Art of Video Games exhibition from the Smithsonian. After about a quarter decade of playing games and a bunch of platforms, NoobFeed goes over what choices are sound and what improvements or better decisions could've made the final cut. Get your nostalgia on!
"Anyone with a Xbox LIVE subscription and a copy of Elder Scrolls IV: Oblivion can tell you how ridiculous DLC pricing can be. You may or may not have heard of the now-infamous Horse Armor Pack offered by Bethesda in 2006, containing nothing more than two sets of barding for your rarely-used animal companions. While the price of 200msp ($2.50) seems measly by today’s standards, it was a big deal at the time, as seen in this Joystiq article. It may have even been the catalyst for what would soo..."
"The beginning of a game is important in deciding whether a game will end up being played for an unhealthy amount of time or back in the store with a pre-owned sticker on it. A good opening will hook you with mystery but also unveil a lot about the story early on but it has to do it in a interesting way (explosions). So lets look at games that I feel had great openings and then lets look at some of the games that failed in crafting an interesting opening. Please note that I will discuss how th..."
"Tell me this isn't familiar: you decide to return to that great RPG you never finished. Maybe it's weeks later, maybe months. You boot up your mid-story save only to realize you've forgotten where you were, what you were doing and how to do it (or anything). Congratulations: your barrier for entry is now a giant, fiery chasm of doom."
GameZone's Dave Snell discusses the current climate of the gaming industry with downloadable content and how it is affecting the full title and gamers.
Binge Gamer's James Walker takes The Bulletin's Susan Brinkmann to task for her recent article that claimed that video games are becoming more "anti-religion". Walker addresses falsehoods in Brinkmann's assumptions before looking at how religion is handled in video games. Finally, he chastises the games industry for being too afraid of offending particular groups of people to take the next necessary steps forward in storytelling and game design.
"We all have those games that we follow for what seems to be our whole lives. If you don’t, most likely you aren’t reading this column. The game I most anticipated in my life was The Elder Scrolls IV: Oblivion. Ok, I admit it; at first it was because of how pretty it was and just plain how nerdy I am for an immersive fantasy world. When the game’s producer started to release more information however, I found something that I believe to this day to be one of the best game elements of all time. ..."
Let's face it. Most videogame movies suck. It's extremely hard to make the transition from videogame to the silver screen and even harder to portray the game's plot effectively within a two-hour motion picture. Here's eight games that are so good that turning them into movies would be suicide.
"Games should be fun.
But sometimes they get to a point where the challenge simply becomes beyond frustrating and makes you feel like an incompetent, so you don’t finish. Sometimes maybe it is your lack of skill, but other times it is just poor game design.
Or maybe the game becomes so boring that it becomes too frustrating to even bother finishing. After all, every second is a second lost of your life you’ll never get back, and who wants to be stuck playing a game that’s no longer fun..."
"I would suggest that, in fact there appears to be a total lack of strategy behind Microsoft’s pricing arrangement for the Games on Demand service, though it would be foolish to do so. You and I are both fully aware that this is just the first piece of a new digital distribution puzzle for the console manufacturer, and one that’s very likely to receive a lot of attention from both the media and consumers. It’s the fact that Microsoft have decided to do as Electronic Theatre initially suggested..."
"DLC is great. It breathes life into games that have been under your bed for a few weeks. Good DLC makes gamers excited to dive back into familiar worlds. Bad DLC makes gamers hesitant to trust the gaming industry as a whole. Companies have to stop viewing DLC as a cheap money maker and start viewing it as something that can strengthen their relationship with gamers, something that can bring us all together."
Binge Gamer's Intern Perry takes a look at the elements that make a game and provides a guide for future games to follow. Listing examples, both good and bad, on some obvious subjects and some not so obvious that need to be taken into account: Play Control, Characters/Writing, Graphics/Glitches, Depth/Replay Value, Atmosphere, Licensing, Hype, Initial concept, Sound and Music. Hit up the source for the in depth read.
We all know of the news that Elder Scrolls V will be hitting the shelves by 2010 and even a Fallout 4 before 2018 but it seems people are somewhat confused by all this.
Many people around the internet are worried that Bethesda Softworks are going to rush ESV due to having only a two year gap between the release of Fallout 3 and the alleged release date of ESV. This is not the case and allow me to explain but in order to do that, you must first understand the concept that Beth Soft employs ...
"Oblivion had tons of girlie things for me to do. I could pick pretty flowers, collect pretty crystals and buy pretty clothes. Fallout 3 is distinctly un-pretty, but what did you expect from an irradiated post-apocalyptic Earth? The only flowers you’ll find here contain death, and you can forget those fancy brocade gowns.
After being filled in by Manfriend, I was able to take a look at Fallout 3 and judge for myself if it has more in common with Oblivion than it does with Fallout. And after..."
GameInformer, the popular magazine about all things gaming that has somewhere near three million subscribers, always has a different game on the cover each time. MTV wanted to see if there was a GI cover curse, so they looked back into the past and pulled out magazines from 2-3 years ago.
One game titled Superman Returns didn't so well, receiving 6/10's. That's nothing compared to Fear and Respect, which was at one point on a GI cover, but ended up being canceled!
All in all, the game...

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![Box shot of The Elder Scrolls IV: Oblivion [Europe]](http://i.neoseeker.com/boxshots/R2FtZXMvWGJveF8zNjAvUm9sZS1QbGF5aW5nL0ZhbnRhc3k=/the_elder_scrolls_iv_oblivion_frontcover_small_cslwe5AWuvplM29.jpg)