"Every gaming season there are dozens of games vying for attention. Some are destined to be blockbusters; some are destined to be flops; still others are destined to be forgotten. Because of competing titles, poor marketing strategies, or limited budgets, several games with the potential to become the next best thing are just lost through the cracks. It’s a sad thing when a carbon copy Madden game can outsell a great and innovative title like Mirror’s Edge but it’s a fact of life."
"Remember the first time you played God of War (you did play it, right?) and, with the evil hydra finally at your mercy and an on-screen prompt, you pressed some buttons and totally kicked that sea creature's ass?
Yeah, it was pretty great when God of War did that and you hadn't played a Quick Time Event (QTE) since Shenmue. When David Jaffe's violent love-child re-popularized QTEs, at least the game did them right. See, a Quick Time Event's purpose is to allow for a moment of more cinemat..."
"David Cage, CEO and founder of Paris-based developer Quantic Dream, creators of the renowned adventure games Omikron: The Nomad Soul and Fahrenheit (Indigo Prophecy in North America) and of the highly anticipated 2010 PLAYSTATION 3 exclusive release, Heavy Rain, will deliver a keynote at this year’s Game Developers Conference Europe (GDC Europe). Cage’s keynote address, titled “Writing Interactive Narrative for a Mature Audience,” will focus on why mature games are necessary, what dif..."
Though Heavy Rain initially was planned to be a sequel to Fahrenheit (Indigo Prophecy in North America), designer David Cage quickly realized he had "nothing more to say on this story and these characters" and went on a different path.
As such, we can expect Fahrenheit will always be an experience unto itself. Check out the full interview for more -- Cage is always a good read.




![Box shot of Indigo Prophecy [Europe]](http://i.neoseeker.com/boxshots/R2FtZXMvWGJveC9BZHZlbnR1cmUvTXlzdGVyeQ==/indigo_prophecy_frontcover_small_LQwF7VA4JMlO7w8.jpg)