Indigo Prophecy

Indigo Prophecy

"Remember the first time you played God of War (you did play it, right?) and, with the evil hydra finally at your mercy and an on-screen prompt, you pressed some buttons and totally kicked that sea creature's ass?

Yeah, it was pretty great when God of War did that and you hadn't played a Quick Time Event (QTE) since Shenmue. When David Jaffe's violent love-child re-popularized QTEs, at least the game did them right. See, a Quick Time Event's purpose is to allow for a moment of more cinemat..."

Though Heavy Rain initially was planned to be a sequel to Fahrenheit (Indigo Prophecy in North America), designer David Cage quickly realized he had "nothing more to say on this story and these characters" and went on a different path.

As such, we can expect Fahrenheit will always be an experience unto itself. Check out the full interview for more -- Cage is always a good read.