"Remember the first time you played God of War (you did play it, right?) and, with the evil hydra finally at your mercy and an on-screen prompt, you pressed some buttons and totally kicked that sea creature's ass?
Yeah, it was pretty great when God of War did that and you hadn't played a Quick Time Event (QTE) since Shenmue. When David Jaffe's violent love-child re-popularized QTEs, at least the game did them right. See, a Quick Time Event's purpose is to allow for a moment of more cinemat..."
Though Heavy Rain initially was planned to be a sequel to Fahrenheit (Indigo Prophecy in North America), designer David Cage quickly realized he had "nothing more to say on this story and these characters" and went on a different path.
As such, we can expect Fahrenheit will always be an experience unto itself. Check out the full interview for more -- Cage is always a good read.

rss feeds
@gamegrep
Facebook



![Box shot of Indigo Prophecy [Europe]](http://i.neoseeker.com/boxshots/R2FtZXMvWGJveC9BZHZlbnR1cmUvTXlzdGVyeQ==/indigo_prophecy_frontcover_small_LQwF7VA4JMlO7w8.jpg)