Fallout: A Post Nuclear Adventure

Fallout: A Post Nuclear Adventure

"I’ve been pretty clear on the fact that I love Fallout in all its forms. From the classic turn-based RPG by Interplay to the first-person sequels by Bethesda. When I heard that there was a game called S.T.A.L.K.E.R. Shadow of Chernobyl that would let me wander around a radioactive wasteland using a mix of first person shooting, RPG and free roaming I was terribly excited because it sounded a lot like Fallout 3. I’m afraid that I wasn’t cool enough to have played S.T.A.L.K.E.R. when it came..."

"There’s something about certain games that naturally draw me in. This is considerably easier with any sort of RPG that involves decisions and progression that allow you to influence not only your character, but the actual game itself. I’ve spent so much time with these games because I’m able to make the character my own, affect the environment, and play the game almost exactly how I want to play it."

"Why would Zenimax and Bethesda buy the exclusive Fallout rights? Quite simply, ownership leverage. Acquiring the licensing rights allows Zenimax to set ludicrous conditions for Interplay and purposely led them to believe they would still be working on the MMO."

What do gamers do when people in America are going to the booths to vote? They hold their own elections, for video game characters of course!

Take your pick from the likes of Sackboy, Tom Nook... and even 12-Pack! Even gamers like a good old beer now and then, right? Each candidate has a badge, their promises and their slogan.

So who gets your vote?