"Once you've finished with the Mothership main quest, you'll still be able to return to the alien ship. There's definitely a reason to journey back, as the ship houses an item called "Alien Epoxy" which can automatically repair an item by 25%, even if you don't have a duplicate. Great news for all the Gauss Rifle fans who have only been able to repair it to 50% with vendors."
Could Bethesda really have fallen so far? French magazine CanardPC certainly seem to think so. In a review (but technically a preview for some reason I don't quite understand) of Fallout 3, the reviewer as well as making several snide remarks about the company's treatment of him brutally bashes the game. From the level design to the colour pallet he barely mentions a single positive thing. Rather strange considering the almost universally positive impressions.
"The wonderful thing about doing previews of Fallout 3 is that theres seemingly no end to the new content that players can discover. Behind every rock, in every metal container, and under every stretch of post-nuclear Washington DC lies some new (though not always valuable) tidbit of content that waits expectantly for the player to stumble in its direction. Fallout 3 is shockingly--almost affrontingly--huge. And the whole game is all the more boggling when facts come to light like the recent ..."
"Once your vision adjusts to the strange luminescence of the outside world, the battered landscape of Washington D.C. comes into full scope. The land stretches for miles; a vast city shorn of its order and prominence, but something rugged and beautiful has been born from the chaos. There is an unsettling calm in this seemingly derelict wasteland."
"Cramming 100 hours of RPG goodness into a 3 minute demo is probably the worst way to tease gamers and fans of the Fallout series. However, we take what we can get, and what we have here is one of the most beautiful looking demos ever."
"IGN AU: What did you learn from making Oblivion? What didn't work?
Pete Hines: There's no giant 'we can't ever do that again' stuff. It's more how do we design quests, what kind of choices do we let the player make, how do we account for things we think the player might try and do and anticipate those? So that they're like 'Oh, I wonder what happens when I do this?' And then there's actually something in the game that acknowledges it and takes it into account. And they go 'that's really co..."
In a 1UP interview with editors Jeff Green and Shawn Elliot, Bethesda's Pete Hines talked about the sophistication of the karma system we'll see in Fallout 3, saying if a player kills someone for no good reason, but that person turns out to be a mass murderer "we don't want to do that, we want the player [...] to get bad karma." Also, the game is going to start out with you being born and playing the game as a baby for awhile, learning to walk and all that stuff... Wow.
"Part of Article Transcript
You were born in the Vault. And you'll die in the Vault. It's what you've always believed. For 200 years your people have survived down here, in this test tube of a home - bleached clean steel walls, sterilized floors, and dozens of fellow survivors crammed into this self-sufficient hole in the ground. Xenophobia is a lifestyle. The world above is gone, annihilated centuries ago in one brief radiation-filled flash, leaving you here to live out your sad existence ..."

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![Box shot of Fallout 3 [Europe]](http://i.neoseeker.com/boxshots/R2FtZXMvWGJveF8zNjAvUm9sZS1QbGF5aW5nL1NjaS1GaQ==/fallout_3_frontcover_small_dwmznojmoUlkTsq.jpg)