""That's not even a real video game."
That mantra---or phrases similar---are familiar to anyone who's perused the comments section of any article or review for a video game. More specifically, indie games and mobile games. In an age where the validity of video games as art has never been more assured, members of the exclusive gamer club often respond with vitriol toward "casual" and "simplistic" games."
"So, the word is that Zynga is trying to sue Pyramidville for their use of the suffix “Ville.” The irony here is that Zynga doesn’t exactly have the best reputation for, well, originality, when it comes to titles. Their claim to suit is that since they use “ville” in all of their game names(think CityVille, FarmVille, FishVille, FrontierVille, PetVille, and YoVille) that users will think Pyramidville is one of their games and so will drain their coffers."
"After an unsuccessful IPO last week, casual game company Zynga has announced a new Facebook game in the hopes that this will raise the company’s standing for potential investors. The new game, Brokerville lets Zynga fans experience the excitement of investing in a virtual company using the familiar interface and gameplay mechanics found in Zynga’s classics like Farmville, Castleville, and Cityville."
Raptr, the leading social network for gamers, has released a new Raptr Report focusing on EA's blockbuster social game, The Sims Social. This report looks at EA's potential to dominate the social gaming space, how it captured more than 66 million players, and what EA learned from the king of social gaming, Zynga.
Raptr, a popular game tracking and social network for gamers, has released some interesting stats for Zynga games such as FarmVille and Empires & Allies. Their stats provides an inside look at Zynga's users and their gaming behaviors like playtime activity, session frequency and length, conversion from game to game, and much more!
Facebook claims that Google+ is not on their radar, but that didn't stop them from making immediate adjustments to their games service just after Google+ launches theirs. And unfortunately for most, it translates into Facebook's news feeds becoming even noisier all over again.
"Whether you're tending your crops on Farmville or simply playing some Texas Hold'Em with strangers, social gaming on Facebook has really took off in the past couple of years. So much so, in fact, that Facebook's annual profit this year, just from social networking, is set to hit a staggering 1 billlion dollars according to an industry analyst."
"As gamers, we’re pretty aware of the big companies in the scene. Major blockbusters like Call of Duty and Halo pull in bookoo moolah for the creators of the games that we know and love. However, a fairly new company has managed to outclass these mainstays in the space of a few years, all thanks to their line of casual, free-to-play games."
We have all been there before at one point in our gaming lives, when we are so in tuned and focused on winning that any slight interruption to our game causes our blood to boil. For most of us, however, any interruption and distraction simply cause us to perhaps throw a control down or shake our fist violently at the TV. One “hardcore gamer” however actually went way to far while playing and being interrupted and distracted.
"At this morning’s WWDC keynote Zynga CEO Mark Pincus announced that FarmVille will be coming to the iPhone. The insanely popular Facebook game will soon be playable on the go with access to the same farm and the same friends list as the web version. It might not look as nice but it will feature an in-game (in-app?) store along with push notifications for harvesting and other activities in the game. The in-game store will have exclusive items for the iPhone like a Snow Leopard in honor of Appl..."
"Just a couple of weeks ago, it looked like Zynga was going to pack up its box of casual games like Mafia Wars, Farmville, and Cafe World and leave Facebook after some heated negotiations between the two companies. Now the two have announced a five year deal to continue that will keep Zynga's social games on Facebook and expand the use of Facebook Credits."
"Casual online games such as Mafia Wars and Farmville by Zynga have experienced explosive growth on Facebook but things aren't all sunshine and lollipops between the game developer and Facebook. In fact, things have gotten so bad that Zynga is now reported to be strongly considering leaving Facebook and starting their own social game service called Zynga Live."
"A British boy went hog wild by spending $1,300 on Zynga's FarmVille game that can be played on Facebook. The game is free to play but includes "micro-transactions" to purchase special items or coins to progress faster in the game. The 12-year old boy managed to empty out his own savings account before moving on to his mother's credit card."
"Sources close to Zynga, the creators of FarmVille, the biggest game of Facebook with over 80 million active users, have announced that the company is really close to signing an impressive deal: they’re planning to purchase Farmville town (the real one, situated in North Carolina) and use it to promote their game and take virtual farming to the next level."
FarmVille is slowly becoming one of the biggest games in the world, even though hardcore gamers will probably refuse to accept it as a game. Still, there are millions of people addicted to FarmVille and this article has a really funny list of signs that show if that you're addicted to FarmVille.
"Many gamers would say they value their time, money and effort above abstract principles. So would you do something in real life that you felt a bit bad about, if it would put you over in a game you wanted very much to win? If you answered yes, does Big Insurance have a deal for you!"