Final Fantasy VIII

Final Fantasy VIII

"How environments improve the gaming experience

Game architecture can succeed by improving gameplay, enhancing atmosphere, or telling a story.

What follows are but a few of the best examples of architecture in gaming that I’ve come across, unsorted and open for expansion."

"You know, there’s a lot to be learned from RPGs. In some ways they’ve taught me a lot about life – several important factors that I now know are perfectly fine and are obviously just the law of the land. That’s why I thought I’d share you with you some of these important life lessons from RPG lore, just to make sure you all know exactly how you should be living your lives. Enjoy, and be enlightened."

"When a game has tons of characters in it, like Final Fantasy does, there are your stand outs; and then there are your standaways. Some characters are truly annoying, so annoying that you have to look away from their dialog boxes. Really, you shouldn't have to listen to someone nag or cry when you can't skip cut scenes."

Virtually every Final Fantasy game has a full piano score released in a book to go with it. In this piece, Digitally Downloaded looks at a "best of" collection.

Surprisingly, given the quality of these pieces, most of them are not that hard to play for music students.

"Dear readers, it has come to my attention that I need to get something off my chest, something which will make me seem like less of a man. You see I have a secret. I am a coward, a wuss, why? Because I play games on Easy.

Throughout my gaming life I’ve always wanted to keep pace with my friends, those with somewhat superhuman abilities for completing games on Normal or Hard – or so they say. I didn’t want to miss out on discussions at school regarding a certain narrative point in Final Fan..."

"The core problems? The battle is mediocre at best. Many fans of the game proclaim it to allow a profound amount of customization but honestly, four complete play throughs the most that I've ever tinkered with the Junction system is to set all my junctions to one of the default attack or defense settings. And yes, the draw system sucks. There are alternatives, but really magic should not be such a hassle.
The battle system is something I've always been able to tolerate though. It's not as if..."

"5. Final Fantasy VIII - The Gun Blade

This weapon made the list because it is likely the most impractical weapon ever created in a video game. It was harder to use than a simple sword and, despite what you might think, didn’t actually fire any projectiles. Instead, pulling the trigger would send a powerful vibration through the blade that would deal extra damage to your enemies. This brings two questions to mind. First, why wouldn’t you want this extra damage? Why not set up the blade to a..."

"Both Dragon Quest and Final Fantasy truly define the Japanese role-playing genre; lengthy stories, involving fantasy plots and turn-based combat are just a few things each series is known for, and over the past two decades, each has helped define JRPGs the world over. However, the big question is, how do they stack up side by side?"

"A few weeks back I received the best Final Fantasy news I had heard in a long time. No, it wasn't some new announcement about Final Fantasy XIII. Truth be told, I'm a bit apathetic about Square Enix's latest state of the art opus. My bit of excitement came from the discovery that Final Fantasy VIII would be hitting the North American PlayStation store.

Suffice it to say that I downloaded the game the day it was released, and have since been enjoying it on my PSP, a necessity considering my..."

When asked which Final Fantasy game should be remade, most fans will say Final Fantasy VII. Psxextreme.com has held many polls on the topic and always end up with the same result. But with so many great games in the series, FFVII isn't the only one that deserves to be beautified for next-gen consoles.

So psxextreme.com asks the question: Besides FFVII, which FF game would you like to see remade?

"Remakes are cheap, easy, nostalgic and give younger gamers a chance to play a classic they missed due to being in the womb. After major gaming conglomerates (mostly Capcom) realized how much money they could make more and more have been popping up these days.

Within the next year gamers will see a good number of remakes; check out a handful that we can’t wait to get our grubby little paws on."

Racketboy has browsed through the plethora of games in the Playstation library and weighed out the defining elements - things that molded the system, and console gaming for years to come.

This is much more than a list of the best Playstation games, it goes into elements that changed gaming as we know it. These are the quintessential video games.

Read through the article for in-depth analysis of the games/series as well as a little back story to each of them that you might not be familia...

"The allure just isn't there anymore for the Final Fantasy titles and we have to ask why. Loyal fans try to create hype, but the games are just not combining new and old expectations. Maybe it's because every game, we have to warm up to new characters and worlds. Square sets itself up for hit and miss titles with no character regularity. The only motif running through the series I can identify is a blond guy and clueless protagonists. Most of the recent Final Fantasy games (dare I say Square ..."

"The Japanese role-playing game is a surprisingly important genre for developers to study - both in terms of gameplay and storytelling, and Gamasutra presents an 'Essential 20' explaining and chronicling the top JRPGs of all-time.

Valkyrie Profile: In most RPGs, it's your job to stop the end of the world. In Valkyrie Profile, it's your job to start it.
The battle system is a strange beast, with actions for each of the four party members assigned to a face button. Each character has a numbe..."