"Thatgamecompany is a small, independent game studio based out of Santa Monica, California. Founded in 2006 by Jenova Chen and Kellee Santiago, the development studio has focused on games that are experimental, artistic and widely accessible to gamers. This focus has allowed them to reach what they refer to as the "Core" audience. This includes not only the hardcore and casual gamers but people that wouldn't call themselves gamers at all! thatgamecompany has released a number of award winning ..."

"If he had played the game, which of course he has not, Ebert would know that Braid is specifically about the impossibility of taking back our mistakes. As the game builds toward its famous final level, time manipulation ceases to be an amusing superpower and becomes instead a tragic distortion of perspective: What if you thought, mistakenly, that you could bend the laws of nature to your will? What sorts of mistakes might you make as a result? You would probably make some pretty horrible o..."

When video games are designed to look a specific way, the visual style can often last well past the viability of a console. This article examines how developers create visually "timeless" graphics, as well as collects several of the most prominent examples.

In an effort to get feedback on the unique PSN title "Flower", the creators ran a contest for players to submit their experiences. In the end, "thatgamecompany" received emotionally heart felt and touching responses they could have never imagined.

"With the release of the new PS3 for $500AUS, many new Australians will have a brand new PS3 sitting in their lounge room. With the PSN being home to many amazing exclusive & multi-platform games, these are the games every PS3 owner, past, present & future needs to own."

"If you have no real experience with the medium of downloadable “arcade” games -and especially if you are new to the using the Playstation 3’s online service- you can instantly find yourself confused as to what downloadable titles are worth their salt…

Some downloadable games will in fact get demos such as the recently implemented Savage Moon Demo, but most of the time, you will be buying a game without any hands-on experience, with the only references being from online gaming sites. If you..."

Flower was just released today on the Playstation Network. It tries to do something that many other games don't, and is causing a stir between gamers and critics. The article is mainly about how the game is judged mostly on first impressions, and how the game is very different. Pushsquare.com argues that gamers should broaden their horizons and try not to be so blatantly ignorant with different games as its good to help progress gaming.

"Got a great demo of That Game Company's newest game FLOWER when I was in Santa Monica last week. Holy Shit! Now I had played the first level before and really liked it. I had liked it alot more than flOw which- as I always say- I APPRECIATED but never really enjoyed as a game experience. But this new game? Shit, man. It's on the road to being a classic, no doubt. And I don't say that lightly cause while the core game mechanics are fun, it- in my mind- lives or dies by the emotions it creates ..."