"The gameplay of Ghost in the Shell differs from most shooters in that the player controls a versatile walking tank, capable of scaling walls, clambering across ceilings and sliding around on retractable wheels. The extra mobility provided allows for a higher level of stage complexity than most "run n' gun" games, though apart from the training missions and some boss battles, it's rare that a player is required to exploit this."

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![Box shot of Ghost In The Shell [North America]](http://i.neoseeker.com/boxshots/R2FtZXMvUGxheXN0YXRpb24vQWN0aW9uL0FkdmVudHVyZQ==/ghost_in_the_shell_frontcover_small_t3SnMrGmG2ZnhXH.jpg)