Grand Theft Auto: London 1969

Grand Theft Auto: London 1969

After a teenager from Thailand was arrested because of murdering a taxi driver, police questioned why he did it. He said he was inspired by the Grand Theft Auto series (police assume from Grand Theft Auto IV specifically). The game was then pulled from shelves in Thailand. Now the Secretary General of the Catalan Taxi Federation in Spain, is asking for a ban of the Grand Theft Auto games, along with the cabbies in Spain.

"So does media imitate society, or does society imitate media? Since both are extensions of human nature, the answer can only be both. But as a video game, GTA is just a simulation - a make-believe world where you have no consequences for shooting peoples' heads off or cutting up cops with chainsaws while stoned off your ass.

These troubled teens have learned the hard way that reality doesn't translate well from video games and that they can't get away with everything.

Interestingly, ..."

An interesting update to the 100 ranking thing: according to a piece in the Wall Street Journal, former employees at Rockstar claim one of the GTA creators Sam Houser "has his staff to 'go to war' with offending publications to demand a better review or score."

As many of you know, Electronic Arts tried to buy out Take 2 Interactive, but if that did happen, how would the Grand Theft Auto series change? Would it be the same? Or crash and burn like Command and Conquer when the company took over Westwood Studios? Talk Playstation figures that the franchise simply wouldn't be the same and would be ruined if EA took over.

"When did a videogame release become such a big deal?

Well, the U.S. videogame industry is worth a whopping $18.8 billion a year--that's less than McDonald's makes selling burgers and fries but 2.5 times as much as all the music CDs sold last year. It's also enough money to turn even the most conservative of entertainment executives' heads. Scott Steinberg, vice president of product marketing at Sony Computer Entertainment America, predicts we're about to see the "GTA Effect"--box office sa..."

Grand Theft Auto always gets a lot of praise from the critics and fans, well it does deserve it. But the article shows why the GTA games are not as smart as they really seem. The main points are the fact that the games exploit stereotypes, the fact that the plot elements seem unoriginal, the repetition of missions and the fact that you can't play Grand Theft Auto without being violent.

The whole world knows that there is a game called Grand Theft Auto which is rated 17+ (In some cases 18+). But a part of that world also knows that many teenagers below that age limit play this game. The question is, how do they get their hands on the game?

The team at the MTV Multiplayer Blog has interviewed three underage teenagers to find out how they got their hands on the game. Read on.